My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Electro Wizard Night Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit Night Witch Sparky
Giant Snowball
Miner Night Witch
Zap
Bandit Night Witch Sparky
Barbarian Barrel
Royal Ghost Bandit Electro Wizard Night Witch Sparky
The Log
Bandit Sparky
Earthquake
Arrows
Night Witch
Royal Delivery
Miner Royal Ghost Bandit Electro Wizard Night Witch Sparky
Fireball
Bandit Electro Wizard Night Witch Sparky
Poison
Electro Wizard Night Witch Sparky
Lightning
Bandit Electro Wizard Night Witch Sparky
Rocket
Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Royal Ghost Night Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Royal Ghost Bandit Electro Wizard Night Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Miner Royal Ghost Bandit

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

The Log
Miner Bandit Sparky Mega Knight
Miner
The Log Royal Ghost Bandit Electro Wizard Sparky Mega Knight
Royal Ghost
Miner Bandit Electro Wizard Mega Knight
Bandit
The Log Miner Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Miner Royal Ghost Bandit Sparky Mega Knight
Night Witch
Mega Knight
Sparky
The Log Miner Electro Wizard
Mega Knight
The Log Miner Royal Ghost Bandit Electro Wizard Night Witch

Defense Synergies 0 15

The Log
Miner Royal Ghost Bandit Electro Wizard Night Witch Sparky Mega Knight
Miner
The Log Mega Knight
Royal Ghost
The Log Electro Wizard Mega Knight
Bandit
The Log Electro Wizard Mega Knight
Electro Wizard
The Log Royal Ghost Bandit Night Witch Mega Knight
Night Witch
The Log Electro Wizard Mega Knight
Sparky
The Log
Mega Knight
The Log Miner Royal Ghost Bandit Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Sparky
Sparky The Log Bandit Electro Wizard Night Witch Mega Knight
Sparky Mega Knight Bandit Electro Wizard Night Witch
Night Witch Sparky Bandit Electro Wizard Mega Knight
The Log Sparky Mega Knight
The Log Royal Ghost Bandit Electro Wizard Night Witch Mega Knight
Electro Wizard Night Witch
The Log Bandit Electro Wizard Sparky Mega Knight
Sparky Night Witch
Miner Royal Ghost Bandit Electro Wizard Night Witch Sparky Mega Knight
Electro Wizard The Log Royal Ghost Bandit Night Witch Mega Knight
Electro Wizard Night Witch
Night Witch Sparky Mega Knight The Log Bandit Electro Wizard
Sparky Mega Knight The Log Royal Ghost Electro Wizard Night Witch
Sparky Bandit Electro Wizard Mega Knight
The Log Bandit Electro Wizard Sparky Mega Knight
Sparky Mega Knight Electro Wizard Night Witch
Mega Knight The Log Royal Ghost Bandit Electro Wizard Night Witch
The Log Royal Ghost Bandit Electro Wizard Mega Knight
Sparky Electro Wizard
Royal Ghost Mega Knight The Log Bandit Electro Wizard Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Bandit Electro Wizard Sparky
Bandit Electro Wizard The Log Miner Royal Ghost Mega Knight
Bandit Mega Knight The Log Electro Wizard Sparky
Mega Knight The Log Bandit Electro Wizard Night Witch Sparky
Bandit Night Witch Sparky Mega Knight
Electro Wizard
Sparky Bandit Electro Wizard Night Witch
Mega Knight Sparky
Electro Wizard Mega Knight The Log Bandit Sparky
Sparky
Mega Knight Sparky
Mega Knight The Log Electro Wizard
Mega Knight Bandit Night Witch Sparky
Sparky Mega Knight
Electro Wizard Sparky The Log Night Witch
Mega Knight The Log Royal Ghost Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Bandit Sparky
The Log Miner Royal Ghost Bandit Electro Wizard
The Log Miner Bandit Sparky
The Log Sparky
The Log Sparky Mega Knight
The Log Sparky
The Log
The Log Miner Bandit
Electro Wizard Night Witch Sparky
Miner The Log Bandit Electro Wizard Sparky
The Log Miner Bandit Sparky
Bandit
The Log Sparky
The Log Bandit Sparky
The Log Bandit Sparky Mega Knight
Sparky
Night Witch Sparky
The Log Bandit Electro Wizard Sparky Mega Knight
The Log Miner Mega Knight
The Log Night Witch Sparky Mega Knight
The Log Sparky
The Log
The Log Sparky Mega Knight
The Log Miner Royal Ghost Bandit Electro Wizard Sparky
The Log Miner Bandit Sparky Mega Knight
Miner The Log Bandit Sparky
Electro Wizard Night Witch Sparky
Electro Wizard
Night Witch Sparky
The Log Miner Bandit Night Witch Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
The Log Sparky
Electro Wizard Bandit Night Witch
Electro Wizard
The Log
Miner Electro Wizard Sparky Mega Knight
The Log
Sparky
Sparky Mega Knight
The Log Electro Wizard Sparky
Electro Wizard
The Log Miner Royal Ghost Bandit Electro Wizard Sparky Mega Knight

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