My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Knight Valkyrie Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Miner Ice Wizard Electro Wizard
Fireball
Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Miner Ice Wizard Mini P.E.K.K.A Valkyrie Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Miner Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Miner
Knight
Arrows Poison Miner Ice Wizard Electro Wizard
Mini P.E.K.K.A
Arrows Valkyrie Ice Wizard Electro Wizard
Valkyrie
Mini P.E.K.K.A Electro Wizard
Poison
Miner Knight
Miner
Poison Arrows Knight Electro Wizard
Ice Wizard
Knight Mini P.E.K.K.A
Electro Wizard
Knight Mini P.E.K.K.A Valkyrie Miner

Defense Synergies 3 12

Arrows
Knight Mini P.E.K.K.A Valkyrie Ice Wizard
Knight
Ice Wizard Electro Wizard Arrows Mini P.E.K.K.A Poison
Mini P.E.K.K.A
Electro Wizard Arrows Knight Valkyrie Ice Wizard
Valkyrie
Arrows Mini P.E.K.K.A Ice Wizard Electro Wizard
Poison
Knight Ice Wizard Electro Wizard
Miner
Ice Wizard
Knight Arrows Mini P.E.K.K.A Valkyrie Poison
Electro Wizard
Knight Mini P.E.K.K.A Valkyrie Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Knight Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Knight Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Knight Valkyrie Ice Wizard Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie Poison
Arrows Valkyrie Ice Wizard Electro Wizard
Electro Wizard Arrows Poison Ice Wizard
Arrows Valkyrie Poison Electro Wizard
Mini P.E.K.K.A Ice Wizard
Knight Mini P.E.K.K.A Valkyrie Miner Ice Wizard Electro Wizard
Valkyrie Poison Ice Wizard Electro Wizard Arrows Knight
Arrows Poison Ice Wizard Electro Wizard
Mini P.E.K.K.A Knight Valkyrie Ice Wizard Electro Wizard
Valkyrie Arrows Mini P.E.K.K.A Poison Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard
Arrows Knight Mini P.E.K.K.A Valkyrie Poison Electro Wizard
Arrows Knight Valkyrie Ice Wizard Electro Wizard
Arrows Valkyrie Poison Knight Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Arrows Knight Mini P.E.K.K.A Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Poison Electro Wizard Arrows Knight Mini P.E.K.K.A Valkyrie Miner
Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Knight Electro Wizard
Knight Mini P.E.K.K.A Valkyrie
Arrows Poison Ice Wizard Electro Wizard
Mini P.E.K.K.A Knight Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Knight Valkyrie
Electro Wizard Knight Mini P.E.K.K.A Valkyrie Poison
Knight Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Poison Electro Wizard
Mini P.E.K.K.A Knight Valkyrie
Valkyrie
Electro Wizard Knight Mini P.E.K.K.A Valkyrie Poison
Arrows Valkyrie Poison Mini P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Valkyrie
Arrows Poison Miner Ice Wizard Electro Wizard
Arrows Poison Miner
Arrows Knight Valkyrie Poison
Poison Arrows Valkyrie
Arrows Poison Ice Wizard
Arrows Poison
Arrows Poison Ice Wizard
Arrows Poison Miner
Mini P.E.K.K.A Poison Electro Wizard
Poison Miner Arrows Knight Valkyrie Electro Wizard
Poison Arrows
Poison Knight Miner
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Poison Electro Wizard
Arrows Valkyrie Poison Miner
Poison
Arrows Poison
Arrows Poison
Arrows Poison Valkyrie Ice Wizard
Arrows Poison Miner Ice Wizard Electro Wizard
Arrows Poison Miner
Poison Miner Arrows
Poison Arrows Ice Wizard Electro Wizard
Electro Wizard Poison
Mini P.E.K.K.A
Poison Arrows Miner
Arrows Poison Electro Wizard
Arrows Poison
Electro Wizard
Poison Arrows Ice Wizard Electro Wizard
Arrows
Poison Miner Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows Poison
Arrows Poison
Poison Electro Wizard
Poison Electro Wizard
Poison Miner Electro Wizard

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