My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Furnace Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner Night Witch
Giant Snowball
Barbarians Mega Minion Furnace Miner Night Witch
Zap
Royal Giant Furnace Night Witch
Barbarian Barrel
Barbarians Furnace Night Witch
The Log
Barbarians Royal Giant Furnace
Earthquake
Barbarians Furnace
Arrows
Furnace Night Witch
Royal Delivery
Barbarians Mega Minion Miner Night Witch
Fireball
Barbarians Mega Minion Furnace Night Witch
Poison
Barbarians Mega Minion Furnace Night Witch
Lightning
Mega Minion Furnace Night Witch
Rocket
Barbarians Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Miner Furnace Night Witch Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Mega Minion Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mega Minion Miner Night Witch
Barbarians
Royal Giant
Arrows Furnace Miner Mega Minion The Log Night Witch
Mega Minion
Arrows Royal Giant Furnace Miner
Furnace
Royal Giant Miner Mega Minion
The Log
Royal Giant Miner
Miner
Royal Giant Furnace Arrows Mega Minion The Log
Night Witch
Arrows Royal Giant

Defense Synergies 0 10

Arrows
Barbarians Mega Minion Furnace
Barbarians
Arrows Furnace
Royal Giant
Mega Minion
Arrows Furnace The Log Miner Night Witch
Furnace
Arrows Barbarians Mega Minion
The Log
Mega Minion Miner Night Witch
Miner
Mega Minion The Log
Night Witch
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Barbarians Mega Minion Furnace The Log Night Witch
Barbarians Furnace Mega Minion Night Witch
Barbarians Night Witch Mega Minion Furnace
Arrows Barbarians The Log
Arrows The Log Mega Minion Furnace Night Witch
Mega Minion Furnace Arrows Night Witch
Arrows Barbarians The Log
Barbarians Furnace Night Witch
Barbarians Miner Night Witch
Barbarians Arrows Mega Minion Furnace The Log Night Witch
Arrows Mega Minion Furnace Night Witch
Barbarians Furnace Night Witch The Log
Arrows Barbarians Mega Minion Furnace The Log Night Witch
Barbarians Furnace
Barbarians Furnace The Log
Barbarians Arrows Furnace Night Witch
Arrows Barbarians Mega Minion Furnace The Log Night Witch
Arrows Furnace The Log Barbarians Mega Minion
Barbarians
Arrows Barbarians Furnace The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace
Arrows Mega Minion The Log Miner
Barbarians Furnace The Log
Barbarians The Log Night Witch
Barbarians Night Witch
Arrows Furnace
Barbarians Mega Minion Furnace Night Witch
Barbarians
Barbarians Mega Minion The Log
Barbarians Mega Minion
Barbarians Mega Minion
Arrows Barbarians The Log
Barbarians Night Witch
Barbarians Furnace
Barbarians Mega Minion Furnace The Log Night Witch
Arrows Barbarians Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Arrows Barbarians The Log
Arrows Furnace The Log
Arrows Mega Minion Furnace
Arrows Furnace The Log
Arrows The Log
Arrows The Log Miner
Night Witch
Miner Arrows The Log
Arrows
The Log Miner
Arrows
Arrows Furnace The Log
Arrows Furnace The Log
Arrows Furnace The Log
Arrows
Night Witch
Arrows Mega Minion The Log
Arrows The Log Miner
The Log Night Witch
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log Furnace
Mega Minion
Arrows The Log Miner
Arrows The Log Miner
Miner Arrows The Log
Arrows Furnace Night Witch
Mega Minion
Mega Minion Night Witch
Arrows The Log Miner Night Witch
Arrows
Arrows The Log
Barbarians Night Witch
Arrows Mega Minion
Arrows The Log
Miner Mega Minion
Arrows The Log
Arrows
Mega Minion
The Log
The Log Miner

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