My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Firecracker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Miner
Giant Snowball
Minions Hog Rider Miner Lumberjack
Zap
Minions
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Hog Rider Bowler Miner Electro Wizard Lumberjack
Fireball
Minions Hog Rider Bowler Electro Wizard Lumberjack
Poison
Minions Electro Wizard
Lightning
Bowler Electro Wizard Lumberjack
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Miner Fireball Hog Rider Electro Wizard Lumberjack Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Tornado Miner Fireball

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Miner Bowler Lumberjack
Fireball
Hog Rider Tornado Miner Electro Wizard
Hog Rider
Minions Fireball Tornado Bowler Electro Wizard Lumberjack
Tornado
Fireball Hog Rider Bowler
Bowler
Minions Hog Rider Tornado Miner Electro Wizard Lumberjack
Miner
Minions Fireball Bowler Electro Wizard Lumberjack
Electro Wizard
Fireball Hog Rider Bowler Miner Lumberjack
Lumberjack
Minions Hog Rider Bowler Miner Electro Wizard

Defense Synergies 2 10

Minions
Bowler Electro Wizard Lumberjack
Fireball
Tornado Miner Electro Wizard Lumberjack
Hog Rider
Tornado
Fireball Bowler Electro Wizard
Bowler
Tornado Minions Electro Wizard Lumberjack
Miner
Fireball
Electro Wizard
Minions Fireball Tornado Bowler Lumberjack
Lumberjack
Minions Fireball Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Fireball Electro Wizard
Lumberjack Minions Electro Wizard
Tornado Bowler Lumberjack Minions Electro Wizard
Lumberjack Minions Bowler Electro Wizard
Fireball Tornado Bowler Lumberjack
Fireball Tornado Bowler Minions Electro Wizard Lumberjack
Minions Tornado Electro Wizard Fireball
Bowler Fireball Electro Wizard
Minions Tornado Lumberjack
Tornado Bowler Miner Electro Wizard Lumberjack
Minions Electro Wizard Fireball Tornado Bowler Lumberjack
Minions Fireball Tornado Electro Wizard
Bowler Lumberjack Minions Fireball Electro Wizard
Fireball Bowler Minions Tornado Electro Wizard Lumberjack
Electro Wizard Lumberjack
Tornado Fireball Bowler Electro Wizard Lumberjack
Minions Fireball Tornado Bowler Electro Wizard Lumberjack
Fireball Minions Tornado Bowler Electro Wizard Lumberjack
Tornado Minions Fireball Bowler Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Bowler Minions Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Bowler Electro Wizard
Fireball Electro Wizard Bowler Miner Lumberjack
Lumberjack Minions Bowler Electro Wizard
Bowler Lumberjack Fireball Tornado Electro Wizard
Bowler Lumberjack
Fireball Minions Tornado Electro Wizard
Minions Fireball Bowler Electro Wizard Lumberjack
Lumberjack
Electro Wizard Minions Fireball Tornado
Minions Bowler Lumberjack
Fireball Tornado Bowler Electro Wizard
Bowler Fireball Lumberjack
Fireball Bowler
Electro Wizard Minions Fireball Tornado Bowler Lumberjack
Minions Bowler Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Bowler Miner Electro Wizard
Fireball Miner
Fireball
Fireball Bowler
Fireball Minions Tornado
Tornado Bowler
Fireball Tornado Bowler
Fireball Miner Tornado
Minions Fireball Tornado Bowler Electro Wizard Lumberjack
Miner Fireball Tornado Bowler Electro Wizard
Fireball Tornado
Fireball Bowler Miner
Minions Fireball
Fireball
Fireball Bowler
Fireball Bowler
Fireball Tornado
Minions
Fireball Bowler Electro Wizard
Fireball Tornado Bowler Miner
Minions Fireball Bowler
Fireball Tornado
Tornado Bowler
Fireball
Tornado Fireball Bowler
Fireball Miner Tornado Bowler Electro Wizard
Fireball Tornado Bowler Miner
Fireball Miner Tornado
Fireball Tornado Electro Wizard
Electro Wizard Minions Fireball
Fireball Bowler
Fireball Miner
Fireball Electro Wizard
Fireball Bowler
Electro Wizard Minions Fireball
Fireball Tornado Electro Wizard
Fireball
Fireball Miner Bowler Electro Wizard Lumberjack
Fireball Bowler
Fireball Tornado
Minions Fireball Tornado Bowler Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Bowler Miner Electro Wizard

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