My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Royal Ghost Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Royal Ghost Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner Bandit Inferno Dragon
Giant Snowball
Battle Ram Miner Inferno Dragon Lumberjack
Zap
Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Battle Ram Royal Ghost Bandit Magic Archer Lumberjack
The Log
Battle Ram Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Battle Ram Miner Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack
Fireball
Battle Ram Bandit Inferno Dragon Magic Archer Lumberjack
Poison
Magic Archer
Lightning
Ice Golem Battle Ram Bandit Inferno Dragon Magic Archer Lumberjack
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Miner Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Miner Royal Ghost Bandit Battle Ram Inferno Dragon Magic Archer Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Miner Royal Ghost Bandit

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Battle Ram Lumberjack Miner Magic Archer
Battle Ram
Ice Golem Bandit Magic Archer Royal Ghost Lumberjack
Miner
Ice Golem Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack
Royal Ghost
Battle Ram Miner Bandit Magic Archer Lumberjack
Bandit
Battle Ram Miner Royal Ghost Magic Archer Lumberjack
Inferno Dragon
Miner
Magic Archer
Battle Ram Ice Golem Miner Royal Ghost Bandit Lumberjack
Lumberjack
Ice Golem Battle Ram Miner Royal Ghost Bandit Magic Archer

Defense Synergies 0 8

Ice Golem
Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack
Battle Ram
Miner
Royal Ghost
Ice Golem
Bandit
Ice Golem Magic Archer Lumberjack
Inferno Dragon
Ice Golem
Magic Archer
Ice Golem Bandit Lumberjack
Lumberjack
Ice Golem Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Magic Archer
Inferno Dragon Lumberjack Bandit
Lumberjack Bandit Inferno Dragon
Inferno Dragon Lumberjack Bandit
Lumberjack
Royal Ghost Bandit Magic Archer Lumberjack
Inferno Dragon Magic Archer
Ice Golem Bandit Magic Archer
Inferno Dragon Lumberjack
Ice Golem Miner Royal Ghost Bandit Lumberjack
Ice Golem Royal Ghost Bandit Magic Archer Lumberjack
Inferno Dragon Magic Archer
Lumberjack Bandit
Royal Ghost Magic Archer Lumberjack
Inferno Dragon Bandit Lumberjack
Bandit Inferno Dragon Lumberjack
Lumberjack
Royal Ghost Bandit Magic Archer Lumberjack
Ice Golem Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack
Inferno Dragon Lumberjack
Royal Ghost Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Royal Ghost Bandit
Bandit Ice Golem Miner Royal Ghost Inferno Dragon Magic Archer Lumberjack
Bandit Lumberjack Ice Golem
Lumberjack Ice Golem Bandit
Bandit Inferno Dragon Lumberjack
Ice Golem Magic Archer
Ice Golem Bandit Lumberjack
Inferno Dragon Lumberjack
Ice Golem Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Lumberjack
Ice Golem Bandit Lumberjack
Magic Archer
Ice Golem Inferno Dragon Magic Archer Lumberjack
Ice Golem Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Royal Ghost Bandit
Miner Royal Ghost Bandit Magic Archer
Miner Bandit Magic Archer
Ice Golem
Magic Archer
Ice Golem Magic Archer
Magic Archer
Ice Golem Magic Archer
Miner Bandit
Lumberjack
Miner Bandit Magic Archer
Magic Archer
Ice Golem Miner Bandit Magic Archer
Bandit Magic Archer
Ice Golem Magic Archer
Bandit Magic Archer
Magic Archer Bandit
Bandit Magic Archer
Miner Magic Archer
Magic Archer
Ice Golem Magic Archer
Inferno Dragon
Miner Royal Ghost Bandit Magic Archer
Miner Bandit Magic Archer
Miner Bandit Magic Archer
Ice Golem Magic Archer
Miner Bandit Magic Archer
Magic Archer
Magic Archer
Bandit Magic Archer
Magic Archer
Miner Magic Archer Lumberjack
Ice Golem Magic Archer
Magic Archer
Magic Archer
Miner Royal Ghost Bandit Magic Archer

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