My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Miner
Giant Snowball
Bats Minions Barbarians Miner
Zap
Bats Minions Royal Giant
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Bats Minions
Royal Delivery
Bats Minions Barbarians Wizard Miner
Fireball
Minions Barbarians Wizard
Poison
Bats Minions Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Minions Miner Fireball Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Minions Miner

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Miner Minions
Minions
Royal Giant Miner Bats
Barbarians
Royal Giant
Bats Minions Fireball Miner Wizard The Log
Fireball
Royal Giant The Log Miner
Wizard
Royal Giant Miner
The Log
Royal Giant Fireball Miner
Miner
Bats Minions Royal Giant Fireball Wizard The Log

Defense Synergies 1 6

Bats
Minions The Log
Minions
Bats The Log
Barbarians
Royal Giant
Fireball
The Log Miner
Wizard
The Log
The Log
Fireball Bats Minions Wizard Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard The Log
Barbarians Bats Minions The Log
Barbarians Bats Minions
Barbarians Bats Minions
Barbarians Fireball The Log
Fireball The Log Bats Minions
Bats Minions Fireball Wizard
Barbarians Fireball The Log
Barbarians Minions
Barbarians Miner
Bats Minions Barbarians Fireball Wizard The Log
Minions Bats Fireball Wizard
Barbarians Bats Minions Fireball Wizard The Log
Fireball Wizard Bats Minions Barbarians The Log
Barbarians
Barbarians Fireball The Log
Barbarians Wizard Bats Minions Fireball
Fireball Bats Minions Barbarians Wizard The Log
Wizard The Log Bats Minions Barbarians Fireball
Barbarians
Wizard Bats Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Wizard The Log Miner
Barbarians Bats Minions The Log
Bats Barbarians Fireball The Log
Barbarians
Fireball Wizard Bats Minions
Bats Minions Barbarians Fireball
Barbarians
Bats Minions Barbarians Fireball The Log
Barbarians
Bats Minions Barbarians
Barbarians Fireball The Log
Barbarians Fireball Wizard
Wizard Barbarians Fireball
Barbarians Bats Minions Fireball The Log
Bats Minions Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball The Log Miner
Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard Bats Minions
Wizard The Log
Fireball The Log Wizard
Fireball The Log Miner Wizard
Bats Minions Fireball
Miner Fireball Wizard The Log
Fireball Wizard
Fireball The Log Miner
Minions Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bats Minions
Fireball Wizard The Log
Fireball Wizard The Log Miner
Minions Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Wizard
Fireball The Log Miner Wizard
Fireball Wizard The Log Miner
Fireball Miner The Log
Bats Fireball Wizard
Bats Minions Fireball Wizard
Fireball
Fireball Wizard The Log Miner
Fireball
Fireball Wizard The Log
Bats Minions Barbarians Fireball
Fireball Wizard
The Log Fireball
Fireball Miner Wizard
The Log Fireball Wizard
Fireball
Bats Minions Fireball The Log
Bats Fireball
Fireball The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: