My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
RIP
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Barbarian Hut Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Balloon Miner
Giant Snowball
Spear Goblins Balloon Miner
Zap
Spear Goblins Dark Prince Balloon
Barbarian Barrel
Ice Spirit Spear Goblins Barbarian Hut Dark Prince
The Log
Ice Spirit Spear Goblins Barbarian Hut Dark Prince
Earthquake
Spear Goblins Barbarian Hut
Arrows
Ice Spirit Spear Goblins
Royal Delivery
Ice Spirit Spear Goblins Dark Prince Balloon Miner
Fireball
Barbarian Hut Balloon
Poison
Spear Goblins Barbarian Hut Balloon
Lightning
Barbarian Hut Dark Prince Balloon
Rocket
Barbarian Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins The Log Earthquake Miner Dark Prince Balloon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins The Log Earthquake

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Spear Goblins Barbarian Hut Dark Prince Miner
Spear Goblins
Barbarian Hut Miner Ice Spirit Earthquake Dark Prince Balloon
Earthquake
Spear Goblins Barbarian Hut Dark Prince Balloon The Log
Barbarian Hut
Spear Goblins Ice Spirit Earthquake Dark Prince Miner
Dark Prince
Ice Spirit Spear Goblins Earthquake Barbarian Hut Balloon Miner
Balloon
Ice Spirit Miner Spear Goblins Earthquake Dark Prince The Log
The Log
Earthquake Balloon Miner
Miner
Spear Goblins Balloon Ice Spirit Barbarian Hut Dark Prince The Log

Defense Synergies 0 14

Ice Spirit
Spear Goblins Earthquake Dark Prince The Log Miner
Spear Goblins
Ice Spirit Earthquake Barbarian Hut Dark Prince The Log
Earthquake
Ice Spirit Spear Goblins Barbarian Hut The Log
Barbarian Hut
Spear Goblins Earthquake The Log
Dark Prince
Ice Spirit Spear Goblins The Log
Balloon
The Log
Ice Spirit Spear Goblins Earthquake Barbarian Hut Dark Prince Miner
Miner
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Spear Goblins The Log
Barbarian Hut Ice Spirit Dark Prince The Log
Barbarian Hut Dark Prince
Barbarian Hut Dark Prince
Earthquake Dark Prince The Log
The Log Spear Goblins Earthquake Dark Prince
Ice Spirit Spear Goblins Barbarian Hut
Earthquake Barbarian Hut The Log
Barbarian Hut
Ice Spirit Spear Goblins Dark Prince Miner
Spear Goblins Earthquake Dark Prince The Log
Spear Goblins Barbarian Hut
Barbarian Hut Ice Spirit Earthquake Dark Prince The Log
Barbarian Hut Ice Spirit Earthquake Dark Prince The Log
Barbarian Hut
Barbarian Hut Ice Spirit The Log
Barbarian Hut Dark Prince
Ice Spirit Spear Goblins Barbarian Hut Dark Prince The Log
Earthquake The Log Ice Spirit Spear Goblins Barbarian Hut Dark Prince
Barbarian Hut
Dark Prince Spear Goblins Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Spear Goblins Dark Prince
The Log Miner
Ice Spirit Spear Goblins Barbarian Hut Dark Prince The Log
Dark Prince Barbarian Hut The Log
Barbarian Hut Dark Prince
Ice Spirit
Dark Prince Spear Goblins Barbarian Hut
Barbarian Hut Dark Prince
Ice Spirit Spear Goblins Barbarian Hut Dark Prince The Log
Barbarian Hut
Dark Prince
Dark Prince The Log
Dark Prince Barbarian Hut
Barbarian Hut
Ice Spirit Spear Goblins Barbarian Hut Dark Prince The Log
Earthquake Barbarian Hut Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Hut The Log
The Log Miner
Earthquake Barbarian Hut The Log Miner
Earthquake Barbarian Hut Dark Prince The Log
Earthquake Dark Prince The Log
Ice Spirit Spear Goblins
Earthquake The Log
Earthquake The Log Ice Spirit Barbarian Hut
The Log Miner
Miner Earthquake Dark Prince The Log
Earthquake Barbarian Hut The Log Miner
Earthquake
Earthquake Barbarian Hut The Log
Earthquake Spear Goblins Barbarian Hut The Log
Earthquake Barbarian Hut The Log
Earthquake
Earthquake Dark Prince The Log
Earthquake The Log Miner
Earthquake The Log
The Log
Earthquake Barbarian Hut The Log
Earthquake The Log Ice Spirit Dark Prince
The Log Miner Earthquake
The Log Miner
Miner The Log
Ice Spirit
Earthquake The Log Miner
Ice Spirit
Earthquake The Log
Earthquake Ice Spirit Spear Goblins Barbarian Hut Dark Prince
The Log
Miner Dark Prince
The Log Earthquake
Dark Prince
Ice Spirit The Log
Dark Prince The Log Miner

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