My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Miner
Giant Snowball
Archers Minions Musketeer Miner
Zap
Archers Minions Royal Giant
Barbarian Barrel
Archers Musketeer
The Log
Archers Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Musketeer Miner
Fireball
Archers Minions Musketeer
Poison
Archers Minions Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Minions Miner Mini P.E.K.K.A Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Minions

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Mini P.E.K.K.A Miner
Arrows
Royal Giant Archers Mini P.E.K.K.A Miner
Minions
Royal Giant Miner Mini P.E.K.K.A
Royal Giant
Arrows Minions Miner Archers Musketeer The Log
Mini P.E.K.K.A
Archers Arrows Minions Musketeer The Log
Musketeer
Royal Giant Mini P.E.K.K.A The Log Miner
The Log
Royal Giant Mini P.E.K.K.A Musketeer Miner
Miner
Minions Royal Giant Archers Arrows Musketeer The Log

Defense Synergies 2 9

Archers
Minions Mini P.E.K.K.A The Log
Arrows
Mini P.E.K.K.A
Minions
Archers Musketeer The Log
Royal Giant
Mini P.E.K.K.A
The Log Archers Arrows Musketeer
Musketeer
The Log Minions Mini P.E.K.K.A Miner
The Log
Mini P.E.K.K.A Musketeer Archers Minions Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer The Log
Mini P.E.K.K.A Minions Musketeer The Log
Mini P.E.K.K.A Archers Minions Musketeer
Mini P.E.K.K.A Minions Musketeer
Arrows Mini P.E.K.K.A The Log
Arrows The Log Archers Minions Musketeer
Minions Musketeer Archers Arrows
Arrows Musketeer The Log
Mini P.E.K.K.A Minions Musketeer
Archers Mini P.E.K.K.A Musketeer Miner
Archers Minions Arrows Musketeer The Log
Arrows Minions Musketeer Archers
Mini P.E.K.K.A Minions Musketeer The Log
Arrows Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Arrows Minions Mini P.E.K.K.A Musketeer
Arrows Archers Minions Musketeer The Log
Arrows The Log Archers Minions Musketeer
Mini P.E.K.K.A Musketeer
Archers Arrows Minions Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers
Archers Arrows Mini P.E.K.K.A Musketeer The Log Miner
Minions Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Musketeer
Arrows Archers Minions Musketeer
Mini P.E.K.K.A Archers Minions Musketeer
Mini P.E.K.K.A
Minions Mini P.E.K.K.A The Log
Musketeer
Minions Mini P.E.K.K.A Musketeer
Arrows The Log
Mini P.E.K.K.A
Archers Musketeer
Archers Minions Mini P.E.K.K.A Musketeer The Log
Arrows Minions Archers Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log Miner
Arrows The Log Miner
Arrows Musketeer The Log
Arrows The Log
Arrows Minions Musketeer
Archers Arrows Musketeer The Log
Arrows The Log
Arrows The Log Miner
Minions Mini P.E.K.K.A Musketeer
Miner Arrows Musketeer The Log
Archers Arrows Musketeer
Musketeer The Log Miner
Arrows Minions Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Minions Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Musketeer The Log
Arrows The Log Miner
Minions Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows The Log Miner Musketeer
Arrows Musketeer The Log Miner
Miner Arrows Musketeer The Log
Archers Arrows Musketeer
Minions Musketeer
Mini P.E.K.K.A
Arrows Musketeer The Log Miner
Arrows
Arrows The Log
Archers Minions Musketeer
Archers Arrows Musketeer
Arrows The Log
Miner Mini P.E.K.K.A Musketeer
Arrows The Log Musketeer
Arrows
Musketeer
Minions Musketeer The Log
Musketeer
Musketeer The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: