My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Baby Dragon Miner
Zap
Bandit
Barbarian Barrel
Royal Ghost Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Baby Dragon P.E.K.K.A Miner Royal Ghost Bandit Electro Wizard
Fireball
Baby Dragon Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Baby Dragon Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Royal Ghost Bandit Baby Dragon Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Miner Royal Ghost Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon
Lightning P.E.K.K.A Miner Bandit Electro Wizard
Lightning
Baby Dragon
P.E.K.K.A
Electro Wizard Baby Dragon The Log
The Log
P.E.K.K.A Miner Bandit
Miner
Baby Dragon The Log Royal Ghost Bandit Electro Wizard
Royal Ghost
Miner Bandit Electro Wizard
Bandit
Baby Dragon The Log Miner Royal Ghost Electro Wizard
Electro Wizard
P.E.K.K.A Baby Dragon Miner Royal Ghost Bandit

Defense Synergies 1 11

Baby Dragon
P.E.K.K.A The Log Bandit
Lightning
The Log
P.E.K.K.A
The Log Baby Dragon Electro Wizard
The Log
P.E.K.K.A Baby Dragon Lightning Miner Royal Ghost Bandit Electro Wizard
Miner
The Log
Royal Ghost
The Log Electro Wizard
Bandit
Baby Dragon The Log Electro Wizard
Electro Wizard
P.E.K.K.A The Log Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon The Log Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Lightning Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Lightning P.E.K.K.A The Log
The Log Baby Dragon Royal Ghost Bandit Electro Wizard
Lightning Electro Wizard Baby Dragon
Lightning Baby Dragon P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
Miner Royal Ghost Bandit Electro Wizard
Electro Wizard Baby Dragon The Log Royal Ghost Bandit
Baby Dragon Electro Wizard
P.E.K.K.A Lightning The Log Bandit Electro Wizard
Baby Dragon P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Lightning P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Baby Dragon The Log Royal Ghost Bandit Electro Wizard
Baby Dragon The Log Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Baby Dragon P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Baby Dragon Lightning The Log Miner Royal Ghost
P.E.K.K.A Bandit Lightning The Log Electro Wizard
Lightning P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Baby Dragon Electro Wizard
P.E.K.K.A Lightning Bandit Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Baby Dragon The Log Bandit
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A The Log Electro Wizard
Lightning P.E.K.K.A Bandit
Baby Dragon
Electro Wizard Baby Dragon Lightning P.E.K.K.A The Log
Baby Dragon P.E.K.K.A The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log Royal Ghost Bandit
Baby Dragon The Log Miner Royal Ghost Bandit Electro Wizard
Lightning Baby Dragon The Log Miner Bandit
Lightning The Log
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon Lightning
The Log Miner Lightning Bandit
Lightning Electro Wizard
Lightning Miner The Log Bandit Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon The Log Miner Bandit
Lightning Baby Dragon Bandit
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log Bandit
Lightning Baby Dragon The Log Bandit
Lightning
Lightning
Lightning Baby Dragon The Log Bandit Electro Wizard
Lightning Baby Dragon The Log Miner
Lightning Baby Dragon The Log
Lightning
Lightning The Log
Lightning Baby Dragon The Log
The Log Baby Dragon
The Log Miner Baby Dragon Lightning Royal Ghost Bandit Electro Wizard
Lightning Baby Dragon The Log Miner Bandit
Lightning Miner Baby Dragon The Log Bandit
Lightning Baby Dragon Electro Wizard
Lightning Electro Wizard
Lightning
Lightning The Log Miner Bandit
Lightning Electro Wizard
P.E.K.K.A
Lightning The Log
Lightning Electro Wizard Bandit
Lightning Baby Dragon Electro Wizard
The Log
Lightning Miner Baby Dragon Electro Wizard
The Log Baby Dragon Lightning
Lightning
P.E.K.K.A
Baby Dragon Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon The Log Miner Royal Ghost Bandit Electro Wizard

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