My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Miner Inferno Dragon
Giant Snowball
Guards Miner Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Guards Hunter
The Log
Guards Hunter
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Hunter Miner Inferno Dragon
Fireball
Hunter Inferno Dragon
Poison
Guards Hunter
Lightning
Hunter Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Poison Miner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Miner Poison Hunter Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Miner

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Miner Guards Poison Hunter
Arrows
Zap Giant Miner
Giant
Zap Arrows Poison Hunter Miner Guards
Guards
Miner Zap Giant
Poison
Giant Miner Zap
Hunter
Giant Zap
Miner
Zap Giant Guards Poison Arrows Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 1 7

Zap
Arrows Guards Poison Hunter Miner Inferno Dragon
Arrows
Zap
Giant
Guards
Hunter Zap Poison
Poison
Zap Guards
Hunter
Guards Zap
Miner
Zap
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Hunter Inferno Dragon Zap
Hunter Inferno Dragon
Hunter Inferno Dragon Guards
Arrows Poison
Arrows Zap Guards Hunter
Hunter Inferno Dragon Zap Arrows Poison
Zap Arrows Poison
Hunter Inferno Dragon
Guards Hunter Miner
Guards Poison Zap Arrows Hunter
Arrows Hunter Inferno Dragon Zap Poison
Hunter Zap Guards
Zap Arrows Guards Poison Hunter
Inferno Dragon Hunter
Zap Hunter Inferno Dragon
Arrows Poison Hunter
Arrows Zap Guards Hunter
Zap Arrows Poison Hunter Guards Inferno Dragon
Hunter Inferno Dragon
Arrows Guards Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Poison Zap Arrows Hunter Miner Inferno Dragon
Guards Zap Hunter
Guards Hunter Zap
Guards Hunter Inferno Dragon
Arrows Poison Zap Hunter
Guards Hunter
Hunter Inferno Dragon
Zap Poison Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Hunter
Zap Arrows Guards Poison
Guards Hunter
Guards Zap Poison Hunter Inferno Dragon
Arrows Poison Zap Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards
Arrows Poison Zap Miner
Arrows Poison Miner
Arrows Guards Poison
Poison Zap Arrows
Arrows Poison Zap Hunter
Arrows Poison
Arrows Poison Zap Hunter
Arrows Poison Miner Zap
Guards Poison
Poison Miner Zap Arrows
Poison Zap Arrows
Poison Hunter Miner
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison Hunter
Arrows Poison
Arrows Poison
Zap Arrows Poison Hunter
Zap Arrows Poison Miner
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison Hunter
Inferno Dragon
Arrows Poison Miner Zap Hunter
Zap Arrows Poison Miner
Poison Miner Zap Arrows
Poison Zap Arrows Hunter
Zap Guards Poison
Poison Zap Arrows Hunter Miner
Zap Arrows Poison
Arrows Poison
Zap Guards
Poison Zap Arrows Hunter
Arrows
Poison Miner Hunter
Arrows Zap Poison
Zap Arrows Poison
Zap Guards Poison
Zap Poison
Poison Zap Miner

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