My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Miner
Giant Snowball
Archers Goblin Gang Barbarians Hog Rider Miner
Zap
Archers Goblin Gang Inferno Tower
Barbarian Barrel
Archers Goblin Gang Barbarians Inferno Tower
The Log
Archers Goblin Gang Barbarians Hog Rider
Earthquake
Archers Goblin Gang Barbarians Hog Rider Inferno Tower
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Barbarians Hog Rider Miner
Fireball
Archers Goblin Gang Barbarians Hog Rider Inferno Tower
Poison
Archers Goblin Gang Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Miner Fireball Hog Rider Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Miner

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Miner Archers
Archers
Zap Hog Rider Miner
Goblin Gang
Hog Rider Miner
Barbarians
Hog Rider
Fireball
Zap Hog Rider Miner
Hog Rider
Zap Goblin Gang Fireball Archers Barbarians
Inferno Tower
Miner
Zap Goblin Gang Archers Fireball

Defense Synergies 2 11

Zap
Fireball Archers Goblin Gang Barbarians Inferno Tower Miner
Archers
Zap Goblin Gang Inferno Tower
Goblin Gang
Inferno Tower Zap Archers Barbarians Miner
Barbarians
Zap Goblin Gang
Fireball
Zap Inferno Tower Miner
Hog Rider
Inferno Tower
Goblin Gang Zap Archers Fireball
Miner
Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Barbarians Inferno Tower Zap Goblin Gang
Goblin Gang Barbarians Inferno Tower Archers
Barbarians Inferno Tower Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Zap Archers
Inferno Tower Zap Archers Goblin Gang Fireball
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Goblin Gang
Goblin Gang Archers Barbarians Inferno Tower Miner
Archers Goblin Gang Barbarians Zap Fireball
Inferno Tower Zap Archers Goblin Gang Fireball
Barbarians Inferno Tower Zap Goblin Gang Fireball
Fireball Zap Goblin Gang Barbarians
Barbarians Inferno Tower Goblin Gang
Barbarians Inferno Tower Zap Goblin Gang Fireball
Barbarians Goblin Gang Fireball Inferno Tower
Fireball Zap Archers Goblin Gang Barbarians
Zap Archers Barbarians Fireball
Barbarians Inferno Tower
Goblin Gang Archers Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Archers Fireball Inferno Tower
Fireball Zap Archers Goblin Gang Miner
Goblin Gang Barbarians Zap Inferno Tower
Goblin Gang Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Goblin Gang
Fireball Zap Archers Goblin Gang
Goblin Gang Archers Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Zap Barbarians Fireball Inferno Tower
Inferno Tower Goblin Gang Barbarians
Barbarians Inferno Tower
Zap Barbarians Fireball
Barbarians Goblin Gang Fireball Inferno Tower
Archers Barbarians Fireball
Goblin Gang Barbarians Inferno Tower Zap Archers Fireball
Zap Archers Barbarians Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Barbarians Fireball
Fireball Zap
Fireball Zap
Archers
Fireball Zap
Fireball Miner Zap
Goblin Gang Fireball
Miner Zap Fireball
Fireball Zap Archers
Fireball Miner
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Archers Fireball
Zap Fireball Miner
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Zap Archers Fireball
Zap Fireball
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Archers Goblin Gang Barbarians Fireball
Fireball Zap Archers
Fireball
Fireball Miner Goblin Gang
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Miner

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