My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Graveyard
Giant Snowball
Miner Graveyard
Zap
Inferno Tower Graveyard
Barbarian Barrel
Knight Inferno Tower Ice Wizard Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Inferno Tower Graveyard
Arrows
Graveyard
Royal Delivery
Knight Miner Ice Wizard Electro Wizard Graveyard
Fireball
Inferno Tower Ice Wizard Electro Wizard
Poison
Inferno Tower Ice Wizard Electro Wizard Graveyard
Lightning
Knight Inferno Tower Ice Wizard Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Tornado Poison Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Miner Ice Wizard Poison Electro Wizard Inferno Tower Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Tornado Miner Ice Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Graveyard Poison Miner Ice Wizard Electro Wizard
Inferno Tower
Tornado
Poison Ice Wizard Graveyard
Poison
Miner Graveyard Knight Tornado
Miner
Poison Knight Electro Wizard Graveyard
Ice Wizard
Knight Tornado Graveyard
Electro Wizard
Graveyard Knight Miner
Graveyard
Knight Poison Electro Wizard Tornado Miner Ice Wizard

Defense Synergies 5 9

Knight
Inferno Tower Ice Wizard Electro Wizard Tornado Poison
Inferno Tower
Knight Electro Wizard Tornado Poison Ice Wizard
Tornado
Ice Wizard Knight Inferno Tower Poison Electro Wizard
Poison
Knight Inferno Tower Tornado Ice Wizard Electro Wizard
Miner
Ice Wizard
Knight Tornado Inferno Tower Poison
Electro Wizard
Knight Inferno Tower Tornado Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Electro Wizard
Inferno Tower Knight Ice Wizard Electro Wizard
Inferno Tower Tornado Knight Ice Wizard Electro Wizard
Inferno Tower Knight Ice Wizard Electro Wizard
Tornado Poison
Tornado Ice Wizard Electro Wizard
Inferno Tower Tornado Electro Wizard Poison Ice Wizard
Inferno Tower Poison Electro Wizard
Inferno Tower Tornado Ice Wizard
Knight Tornado Inferno Tower Miner Ice Wizard Electro Wizard
Poison Ice Wizard Electro Wizard Knight Tornado
Inferno Tower Tornado Poison Ice Wizard Electro Wizard
Inferno Tower Knight Ice Wizard Electro Wizard
Tornado Poison Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Tornado Electro Wizard
Knight Inferno Tower Tornado Poison Electro Wizard
Knight Tornado Ice Wizard Electro Wizard
Tornado Poison Knight Ice Wizard Electro Wizard
Inferno Tower Tornado Electro Wizard
Knight Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Electro Wizard
Poison Electro Wizard Knight Miner
Knight Inferno Tower Electro Wizard
Knight Inferno Tower Tornado Electro Wizard
Inferno Tower Knight
Poison Tornado Ice Wizard Electro Wizard
Knight Inferno Tower Ice Wizard Electro Wizard
Inferno Tower Knight
Electro Wizard Knight Inferno Tower Tornado Poison
Inferno Tower
Knight Inferno Tower
Tornado Poison Electro Wizard
Knight Inferno Tower
Inferno Tower Electro Wizard Knight Tornado Poison
Poison Inferno Tower Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Tornado Miner Ice Wizard Electro Wizard
Poison Miner
Knight Poison
Poison
Poison Tornado Ice Wizard
Tornado Poison
Poison Tornado Ice Wizard
Poison Miner Tornado
Tornado Poison Electro Wizard
Poison Miner Knight Tornado Electro Wizard
Poison Tornado
Poison Knight Miner
Poison
Poison
Poison
Poison
Tornado Poison
Poison Electro Wizard
Tornado Poison Miner
Poison
Tornado Poison
Tornado
Poison
Tornado Poison Ice Wizard
Poison Miner Tornado Ice Wizard Electro Wizard
Tornado Poison Miner
Poison Miner Tornado
Poison Tornado Ice Wizard Electro Wizard
Electro Wizard Poison
Poison Miner
Poison Electro Wizard
Poison
Electro Wizard
Poison Tornado Ice Wizard Electro Wizard
Poison Miner Knight Electro Wizard
Poison
Tornado Poison
Tornado Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Miner Electro Wizard

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