My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Miner Princess
Zap
Princess
Barbarian Barrel
Knight Elite Barbarians Princess Ice Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Princess
Earthquake
Arrows
Princess
Royal Delivery
Knight Elite Barbarians Mini P.E.K.K.A Miner Princess Ice Wizard
Fireball
Elite Barbarians Princess Ice Wizard
Poison
Princess Ice Wizard
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Ice Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Miner Princess Ice Wizard Mini P.E.K.K.A Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Miner

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Knight Mini P.E.K.K.A The Log Princess Ice Wizard
Knight
Princess Zap Elite Barbarians The Log Miner Ice Wizard
Elite Barbarians
Zap Knight The Log
Mini P.E.K.K.A
Zap The Log Princess Ice Wizard
The Log
Zap Knight Elite Barbarians Mini P.E.K.K.A Miner Princess
Miner
Zap Knight The Log
Princess
Knight Zap Mini P.E.K.K.A The Log
Ice Wizard
Zap Knight Mini P.E.K.K.A

Defense Synergies 4 16

Zap
Mini P.E.K.K.A Knight Elite Barbarians The Log Miner Princess Ice Wizard
Knight
Princess Ice Wizard Zap Mini P.E.K.K.A The Log
Elite Barbarians
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Knight Elite Barbarians Princess Ice Wizard
The Log
Mini P.E.K.K.A Zap Knight Elite Barbarians Miner Princess Ice Wizard
Miner
Zap The Log
Princess
Knight Zap Mini P.E.K.K.A The Log Ice Wizard
Ice Wizard
Knight Zap Mini P.E.K.K.A The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log
Elite Barbarians Mini P.E.K.K.A Zap Knight The Log Ice Wizard
Mini P.E.K.K.A Knight Elite Barbarians Ice Wizard
Elite Barbarians Mini P.E.K.K.A Knight Ice Wizard
Elite Barbarians Mini P.E.K.K.A The Log Princess
The Log Zap Ice Wizard
Zap Princess Ice Wizard
Zap The Log
Mini P.E.K.K.A Elite Barbarians Princess Ice Wizard
Knight Elite Barbarians Mini P.E.K.K.A Miner Ice Wizard
Ice Wizard Zap Knight The Log Princess
Zap Princess Ice Wizard
Mini P.E.K.K.A Zap Knight Elite Barbarians The Log Ice Wizard
Zap Mini P.E.K.K.A The Log Princess
Elite Barbarians Mini P.E.K.K.A Knight
Zap Elite Barbarians Mini P.E.K.K.A The Log
Knight Elite Barbarians Mini P.E.K.K.A
Zap Knight Elite Barbarians The Log Ice Wizard
Zap The Log Knight Princess Ice Wizard
Mini P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Elite Barbarians
Zap Knight Elite Barbarians Mini P.E.K.K.A The Log Miner
Zap Knight Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Knight Elite Barbarians The Log
Knight Elite Barbarians Mini P.E.K.K.A
Zap Princess Ice Wizard
Mini P.E.K.K.A Knight Elite Barbarians Ice Wizard
Mini P.E.K.K.A Knight Elite Barbarians
Zap Knight Elite Barbarians Mini P.E.K.K.A The Log
Knight Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Knight
Princess
Elite Barbarians Zap Knight Mini P.E.K.K.A The Log
Zap Elite Barbarians Mini P.E.K.K.A The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
Zap The Log Miner Princess Ice Wizard
The Log Miner
Knight The Log
Zap The Log
Zap Princess Ice Wizard
The Log Princess
The Log Zap Princess Ice Wizard
The Log Miner Zap
Elite Barbarians Mini P.E.K.K.A
Miner Zap Knight The Log Princess
Zap Princess
Knight Elite Barbarians The Log Miner Princess
Princess
Princess Zap Elite Barbarians The Log
Zap The Log Princess
The Log Princess
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Princess
Zap The Log Miner Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Princess Ice Wizard
The Log Miner Zap Princess Ice Wizard
Zap The Log Miner Princess
Miner Zap The Log
Elite Barbarians Zap Princess Ice Wizard
Zap
Elite Barbarians Mini P.E.K.K.A
Zap The Log Miner
Zap Princess
The Log Princess
Zap Princess
Zap Princess Ice Wizard
The Log
Miner Knight Mini P.E.K.K.A Princess
The Log Zap Princess
Zap
Elite Barbarians
Zap Elite Barbarians The Log Princess
Zap Princess
Zap The Log Miner Princess

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