My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Miner
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Ice Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Miner Ice Wizard
Fireball
Goblin Gang Ice Wizard
Poison
Bats Goblin Gang Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Miner Ice Wizard Fireball Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Mini P.E.K.K.A
Zap
Fireball Miner Bats Mini P.E.K.K.A The Log Ice Wizard
Goblin Gang
Miner Mini P.E.K.K.A
Fireball
Zap The Log Miner
Mini P.E.K.K.A
Bats Zap Goblin Gang The Log Ice Wizard
The Log
Zap Fireball Mini P.E.K.K.A Miner
Miner
Bats Zap Goblin Gang Fireball The Log
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 4 18

Bats
Zap Mini P.E.K.K.A The Log Ice Wizard
Zap
Fireball Mini P.E.K.K.A Bats Goblin Gang The Log Miner Ice Wizard
Goblin Gang
Zap Mini P.E.K.K.A The Log Miner Ice Wizard
Fireball
Zap The Log Mini P.E.K.K.A Miner Ice Wizard
Mini P.E.K.K.A
Zap The Log Bats Goblin Gang Fireball Ice Wizard
The Log
Fireball Mini P.E.K.K.A Bats Zap Goblin Gang Miner Ice Wizard
Miner
Zap Goblin Gang Fireball The Log
Ice Wizard
Bats Zap Goblin Gang Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Mini P.E.K.K.A Bats Zap Goblin Gang The Log Ice Wizard
Goblin Gang Mini P.E.K.K.A Bats Ice Wizard
Mini P.E.K.K.A Bats Goblin Gang Ice Wizard
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Bats Zap Ice Wizard
Bats Zap Goblin Gang Fireball Ice Wizard
Zap Fireball The Log
Mini P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Miner Ice Wizard
Bats Goblin Gang Ice Wizard Zap Fireball The Log
Bats Zap Goblin Gang Fireball Ice Wizard
Mini P.E.K.K.A Bats Zap Goblin Gang Fireball The Log Ice Wizard
Fireball Bats Zap Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A The Log
Bats Goblin Gang Fireball Mini P.E.K.K.A
Fireball Bats Zap Goblin Gang The Log Ice Wizard
Zap The Log Bats Fireball Ice Wizard
Mini P.E.K.K.A
Goblin Gang Bats Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A The Log Miner
Goblin Gang Bats Zap Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Bats Zap Fireball The Log
Goblin Gang Mini P.E.K.K.A
Fireball Bats Zap Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Bats Fireball Ice Wizard
Mini P.E.K.K.A
Zap Bats Fireball Mini P.E.K.K.A The Log
Goblin Gang
Bats Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Bats Zap Fireball Mini P.E.K.K.A The Log
Bats Zap Fireball Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Miner Ice Wizard
Fireball The Log Miner
Fireball The Log
Fireball Zap The Log
Fireball Bats Zap Ice Wizard
The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Miner Zap
Bats Goblin Gang Fireball Mini P.E.K.K.A
Miner Zap Fireball The Log
Fireball Zap
Fireball The Log Miner
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log Miner
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Ice Wizard
Fireball The Log Miner Zap Ice Wizard
Fireball Zap The Log Miner
Fireball Miner Zap The Log
Bats Zap Fireball Ice Wizard
Zap Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log Miner
Zap Fireball
Fireball The Log
Zap Bats Goblin Gang Fireball
Fireball Zap Ice Wizard
The Log Fireball
Fireball Miner Goblin Gang Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball The Log
Bats Zap Fireball
Zap Fireball The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: