My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Balloon Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Goblin Barrel Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Goblin Barrel Balloon Miner Lava Hound
Giant Snowball
Goblin Gang Skeleton Barrel Goblin Barrel Balloon Miner Lava Hound
Zap
Goblin Gang Skeleton Barrel Goblin Barrel Balloon Lava Hound
Barbarian Barrel
Goblin Gang Skeleton Barrel Goblin Barrel Ice Wizard
The Log
Goblin Gang Skeleton Barrel Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Skeleton Barrel Goblin Barrel Lava Hound
Royal Delivery
Goblin Gang Skeleton Barrel Goblin Barrel Balloon Miner Ice Wizard Lava Hound
Fireball
Goblin Gang Skeleton Barrel Goblin Barrel Balloon Ice Wizard Lava Hound
Poison
Goblin Gang Skeleton Barrel Balloon Ice Wizard Lava Hound
Lightning
Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Freeze Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Barrel Goblin Barrel Miner Ice Wizard Freeze Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Skeleton Barrel Goblin Barrel Miner

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Miner Skeleton Barrel Balloon Lava Hound
Skeleton Barrel
Goblin Barrel Miner Goblin Gang Freeze Balloon Lava Hound
Goblin Barrel
Goblin Gang Skeleton Barrel Balloon Miner Ice Wizard Lava Hound
Freeze
Balloon Skeleton Barrel
Balloon
Freeze Miner Lava Hound Goblin Gang Skeleton Barrel Goblin Barrel Ice Wizard
Miner
Goblin Gang Skeleton Barrel Balloon Lava Hound Goblin Barrel
Ice Wizard
Goblin Barrel Balloon
Lava Hound
Balloon Miner Goblin Gang Skeleton Barrel Goblin Barrel

Defense Synergies 0 2

Goblin Gang
Miner Ice Wizard
Skeleton Barrel
Goblin Barrel
Freeze
Balloon
Miner
Goblin Gang
Ice Wizard
Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Goblin Gang Ice Wizard
Goblin Gang Freeze Ice Wizard
Goblin Gang Ice Wizard
Goblin Gang Freeze Ice Wizard
Goblin Gang Freeze Ice Wizard
Skeleton Barrel
Goblin Gang Ice Wizard
Goblin Gang Miner Ice Wizard
Goblin Gang Ice Wizard Freeze
Goblin Gang Ice Wizard
Goblin Gang Freeze Ice Wizard
Goblin Gang Freeze
Goblin Gang
Goblin Gang Freeze
Goblin Gang
Goblin Gang Ice Wizard
Freeze Ice Wizard
Goblin Gang

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Skeleton Barrel Miner
Goblin Gang
Goblin Gang
Goblin Gang
Goblin Gang Skeleton Barrel Freeze Ice Wizard
Goblin Gang Ice Wizard
Freeze
Goblin Gang
Goblin Gang
Goblin Gang Freeze
Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Freeze
Skeleton Barrel Miner Ice Wizard
Skeleton Barrel Miner
Skeleton Barrel Freeze
Skeleton Barrel Freeze Ice Wizard
Skeleton Barrel Freeze Ice Wizard
Miner Skeleton Barrel
Goblin Gang
Miner Skeleton Barrel
Skeleton Barrel Miner
Skeleton Barrel Freeze
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Freeze
Skeleton Barrel
Skeleton Barrel Miner
Skeleton Barrel
Freeze Ice Wizard
Miner Skeleton Barrel Ice Wizard
Skeleton Barrel Miner
Miner Skeleton Barrel
Ice Wizard
Skeleton Barrel Freeze
Miner
Freeze
Skeleton Barrel Goblin Gang Freeze
Ice Wizard
Freeze
Miner Goblin Gang
Skeleton Barrel
Goblin Gang Freeze
Skeleton Barrel Freeze Miner

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