My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Goblins Barbarians Hog Rider Miner
Zap
Goblins Inferno Tower
Barbarian Barrel
Ice Spirit Goblins Barbarians Inferno Tower
The Log
Ice Spirit Goblins Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Barbarians Hog Rider Miner
Fireball
Barbarians Hog Rider Inferno Tower
Poison
Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Miner Fireball Hog Rider Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Zap Miner

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Goblins Barbarians Miner
Goblins
Hog Rider Miner Ice Spirit Zap
Zap
Ice Spirit Fireball Hog Rider Miner Goblins
Barbarians
Ice Spirit Hog Rider
Fireball
Zap Hog Rider Miner
Hog Rider
Ice Spirit Goblins Zap Fireball Barbarians
Inferno Tower
Miner
Goblins Zap Ice Spirit Fireball

Defense Synergies 3 11

Ice Spirit
Zap Inferno Tower Goblins Barbarians Fireball Miner
Goblins
Ice Spirit Zap Inferno Tower
Zap
Ice Spirit Fireball Goblins Barbarians Inferno Tower Miner
Barbarians
Ice Spirit Zap
Fireball
Zap Ice Spirit Inferno Tower Miner
Hog Rider
Inferno Tower
Ice Spirit Goblins Zap Fireball
Miner
Ice Spirit Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Barbarians Inferno Tower Ice Spirit Goblins Zap
Barbarians Inferno Tower Goblins
Barbarians Inferno Tower Goblins
Barbarians Fireball
Fireball Goblins Zap
Inferno Tower Ice Spirit Zap Fireball
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Goblins
Ice Spirit Goblins Barbarians Inferno Tower Miner
Goblins Barbarians Zap Fireball
Inferno Tower Zap Fireball
Barbarians Inferno Tower Ice Spirit Zap Fireball
Fireball Ice Spirit Goblins Zap Barbarians
Barbarians Inferno Tower
Barbarians Inferno Tower Ice Spirit Zap Fireball
Barbarians Goblins Fireball Inferno Tower
Ice Spirit Fireball Goblins Zap Barbarians
Zap Ice Spirit Barbarians Fireball
Barbarians Inferno Tower
Goblins Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Fireball Inferno Tower
Fireball Zap Miner
Barbarians Ice Spirit Goblins Zap Inferno Tower
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower
Fireball Ice Spirit Zap
Goblins Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Zap Ice Spirit Goblins Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Barbarians Inferno Tower
Zap Barbarians Fireball
Barbarians Fireball Inferno Tower
Barbarians Fireball
Barbarians Inferno Tower Ice Spirit Goblins Zap Fireball
Zap Barbarians Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Barbarians Fireball
Fireball Zap
Fireball Ice Spirit Zap
Fireball Ice Spirit Zap
Fireball Miner Zap
Goblins Fireball
Miner Zap Fireball
Fireball Zap
Fireball Miner
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Miner
Fireball
Fireball
Zap Barbarians Fireball
Zap Ice Spirit Fireball
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fireball Miner
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Barbarians Fireball
Fireball Zap
Fireball
Fireball Miner
Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball Miner

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