My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Baby Dragon Balloon Electro Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Miner
Giant Snowball
Guards Baby Dragon Balloon Electro Dragon Miner
Zap
Guards Balloon X-Bow
Barbarian Barrel
Goblin Cage Guards X-Bow
The Log
Goblin Cage Guards X-Bow
Earthquake
Goblin Cage Guards X-Bow
Arrows
Guards
Royal Delivery
Goblin Cage Guards Baby Dragon Balloon Electro Dragon Miner
Fireball
Goblin Cage Baby Dragon Balloon Electro Dragon X-Bow
Poison
Goblin Cage Guards Balloon Electro Dragon X-Bow
Lightning
Goblin Cage Baby Dragon Balloon Electro Dragon X-Bow
Rocket
Balloon Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Guards Miner Goblin Cage Baby Dragon Balloon Electro Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Guards Miner Goblin Cage

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Balloon
Goblin Cage
Baby Dragon Balloon Miner
Guards
Miner X-Bow
Baby Dragon
Goblin Cage Balloon Electro Dragon Miner
Balloon
Miner Earthquake Goblin Cage Baby Dragon Electro Dragon
Electro Dragon
Baby Dragon Balloon Miner
X-Bow
Guards
Miner
Guards Balloon Goblin Cage Baby Dragon Electro Dragon

Defense Synergies 0 9

Earthquake
Goblin Cage X-Bow
Goblin Cage
Earthquake Guards Baby Dragon Electro Dragon
Guards
Goblin Cage Baby Dragon Electro Dragon X-Bow
Baby Dragon
Goblin Cage Guards Electro Dragon
Balloon
Electro Dragon
Goblin Cage Guards Baby Dragon
X-Bow
Earthquake Guards
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Cage Baby Dragon Electro Dragon X-Bow
Goblin Cage Electro Dragon X-Bow
Goblin Cage Electro Dragon
Goblin Cage Guards Electro Dragon
Earthquake Goblin Cage X-Bow
Earthquake Guards Baby Dragon Electro Dragon X-Bow
Goblin Cage Baby Dragon Electro Dragon X-Bow
Earthquake Goblin Cage Baby Dragon Electro Dragon X-Bow
Goblin Cage X-Bow
Guards Miner
Guards Earthquake Baby Dragon Electro Dragon X-Bow
Baby Dragon Electro Dragon
Goblin Cage Earthquake Guards Electro Dragon X-Bow
Earthquake Goblin Cage Guards Baby Dragon Electro Dragon X-Bow
Goblin Cage X-Bow
Goblin Cage X-Bow
Goblin Cage Electro Dragon X-Bow
Goblin Cage Guards Baby Dragon Electro Dragon X-Bow
Earthquake Goblin Cage Baby Dragon Guards Electro Dragon
Goblin Cage
Earthquake Guards Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage X-Bow
Baby Dragon Electro Dragon X-Bow Miner
Guards Goblin Cage Electro Dragon
Guards Goblin Cage X-Bow
Goblin Cage Guards
Baby Dragon Electro Dragon
Guards Goblin Cage
Goblin Cage
Goblin Cage Electro Dragon Baby Dragon X-Bow
Goblin Cage Guards
Goblin Cage Guards Electro Dragon
Goblin Cage Guards
Goblin Cage Guards
Goblin Cage Baby Dragon Electro Dragon
Guards Electro Dragon Goblin Cage Baby Dragon X-Bow
Earthquake Goblin Cage Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Baby Dragon Electro Dragon X-Bow
Baby Dragon Electro Dragon X-Bow Miner
Earthquake Baby Dragon Electro Dragon X-Bow Miner
Earthquake Guards
Earthquake Baby Dragon
Baby Dragon Electro Dragon
Earthquake Baby Dragon
Earthquake X-Bow Baby Dragon Electro Dragon
Miner Electro Dragon X-Bow
Guards Electro Dragon X-Bow
Miner Earthquake Electro Dragon X-Bow
Baby Dragon Electro Dragon
Earthquake Baby Dragon Miner
Earthquake Baby Dragon Electro Dragon X-Bow
Earthquake Baby Dragon X-Bow
Earthquake X-Bow Baby Dragon Electro Dragon
Earthquake Baby Dragon Electro Dragon X-Bow
Earthquake
Earthquake Baby Dragon Electro Dragon X-Bow
Earthquake Baby Dragon Electro Dragon X-Bow Miner
Earthquake Baby Dragon X-Bow
X-Bow
Earthquake Baby Dragon Electro Dragon X-Bow
Earthquake Baby Dragon Electro Dragon
X-Bow Miner Earthquake Baby Dragon Electro Dragon
Baby Dragon Electro Dragon X-Bow Miner
Miner Baby Dragon X-Bow
Baby Dragon Electro Dragon X-Bow
Electro Dragon Guards
Earthquake Electro Dragon X-Bow Miner
Electro Dragon
Earthquake
Earthquake Guards Electro Dragon X-Bow
Baby Dragon Electro Dragon
Miner Baby Dragon Electro Dragon
Earthquake Baby Dragon Electro Dragon
Electro Dragon
Electro Dragon Guards Baby Dragon
Electro Dragon
Electro Dragon Baby Dragon X-Bow Miner

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