My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Miner Inferno Dragon
Giant Snowball
Minion Horde Furnace Guards Miner Inferno Dragon
Zap
Minion Horde Furnace Guards Inferno Dragon
Barbarian Barrel
Furnace Guards
The Log
Furnace Guards
Earthquake
Furnace Guards
Arrows
Minion Horde Furnace Guards
Royal Delivery
Minion Horde Guards Miner Inferno Dragon
Fireball
Minion Horde Furnace Inferno Dragon
Poison
Minion Horde Furnace Guards
Lightning
Furnace Inferno Dragon
Rocket
Minion Horde Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Guards Miner Fireball Furnace Inferno Dragon Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Guards Miner

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Miner
Minion Horde
Miner Mirror
Fireball
Arrows Mirror Miner
Furnace
Miner Mirror
Mirror
Arrows Fireball Miner Minion Horde Furnace
Guards
Miner
Miner
Minion Horde Furnace Mirror Guards Arrows Fireball Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 4 5

Arrows
Mirror Fireball Furnace
Minion Horde
Mirror
Fireball
Mirror Arrows Miner
Furnace
Mirror Arrows Guards
Mirror
Arrows Minion Horde Fireball Furnace Inferno Dragon
Guards
Furnace
Miner
Fireball
Inferno Dragon
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Inferno Dragon Furnace
Minion Horde Furnace Inferno Dragon
Minion Horde Inferno Dragon Furnace Guards
Arrows Fireball
Arrows Fireball Furnace Guards
Minion Horde Furnace Inferno Dragon Arrows Fireball
Arrows Fireball
Minion Horde Inferno Dragon Furnace
Guards Minion Horde Miner
Minion Horde Guards Arrows Fireball Furnace
Arrows Minion Horde Inferno Dragon Fireball Furnace
Minion Horde Furnace Fireball Guards
Fireball Arrows Minion Horde Furnace Guards
Inferno Dragon Minion Horde Furnace
Minion Horde Fireball Furnace Inferno Dragon
Minion Horde Arrows Fireball Furnace
Arrows Fireball Minion Horde Furnace Guards
Arrows Furnace Fireball Guards Inferno Dragon
Inferno Dragon
Arrows Minion Horde Fireball Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Furnace
Fireball Arrows Miner Inferno Dragon
Guards Minion Horde Furnace
Guards Minion Horde Fireball
Minion Horde Guards Inferno Dragon
Arrows Fireball Furnace Minion Horde
Guards Minion Horde Fireball Furnace
Minion Horde Inferno Dragon
Minion Horde Fireball Inferno Dragon
Minion Horde Guards Inferno Dragon
Inferno Dragon Minion Horde Guards
Arrows Fireball Guards
Minion Horde Fireball Guards
Minion Horde Fireball Furnace
Guards Minion Horde Fireball Furnace Inferno Dragon
Arrows Minion Horde Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Guards
Arrows Fireball Miner
Arrows Minion Horde Fireball Miner
Arrows Fireball Guards
Fireball Arrows Minion Horde Furnace
Arrows Fireball Minion Horde Furnace
Arrows Minion Horde Furnace
Arrows Fireball
Arrows Fireball Miner
Minion Horde Fireball Guards
Miner Arrows Minion Horde Fireball
Fireball Arrows
Fireball Miner
Arrows Minion Horde Fireball
Arrows Fireball Furnace
Arrows Minion Horde Fireball Furnace
Arrows Minion Horde Fireball Furnace
Arrows Fireball
Minion Horde
Arrows Fireball
Arrows Fireball Miner
Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball Furnace
Minion Horde Inferno Dragon
Arrows Fireball Miner
Fireball Arrows Miner
Fireball Miner Arrows
Arrows Minion Horde Fireball Furnace
Minion Horde Fireball Guards
Minion Horde Fireball
Arrows Minion Horde Fireball Miner
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Fireball Guards
Fireball Arrows
Arrows Fireball
Fireball Miner Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde
Minion Horde Fireball Guards
Fireball
Fireball Miner

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