My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Giant Skeleton Miner
Giant Snowball
Musketeer Hog Rider Guards Miner
Zap
Guards
Barbarian Barrel
Musketeer Guards Giant Skeleton Ice Wizard
The Log
Musketeer Hog Rider Guards Giant Skeleton
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Musketeer Hog Rider Guards Giant Skeleton Miner Ice Wizard
Fireball
Musketeer Hog Rider Ice Wizard
Poison
Musketeer Guards Ice Wizard
Lightning
Musketeer Ice Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Miner Ice Wizard Musketeer Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Miner

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Musketeer Guards Giant Skeleton The Log Ice Wizard
Musketeer
Hog Rider Zap Giant Skeleton The Log Miner
Hog Rider
Zap Musketeer The Log Guards Giant Skeleton
Guards
Miner Zap Hog Rider The Log
Giant Skeleton
Zap Musketeer Hog Rider The Log Miner Ice Wizard
The Log
Hog Rider Zap Musketeer Guards Giant Skeleton Miner
Miner
Zap Guards Musketeer Giant Skeleton The Log
Ice Wizard
Zap Giant Skeleton

Defense Synergies 2 15

Zap
Musketeer Guards Giant Skeleton The Log Miner Ice Wizard
Musketeer
Guards The Log Zap Giant Skeleton Miner
Hog Rider
Guards
Musketeer Zap Giant Skeleton The Log Ice Wizard
Giant Skeleton
Zap Musketeer Guards The Log Ice Wizard
The Log
Musketeer Zap Guards Giant Skeleton Miner Ice Wizard
Miner
Zap Musketeer The Log
Ice Wizard
Zap Guards Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Zap Musketeer The Log Ice Wizard
Musketeer Giant Skeleton Ice Wizard
Musketeer Guards Ice Wizard
Giant Skeleton The Log
The Log Zap Musketeer Guards Ice Wizard
Musketeer Zap Ice Wizard
Zap Musketeer Giant Skeleton The Log
Musketeer Ice Wizard
Guards Musketeer Giant Skeleton Miner Ice Wizard
Guards Ice Wizard Zap Musketeer Giant Skeleton The Log
Musketeer Zap Ice Wizard
Zap Musketeer Guards Giant Skeleton The Log Ice Wizard
Zap Guards The Log
Zap The Log
Musketeer
Zap Musketeer Guards The Log Ice Wizard
Zap The Log Musketeer Guards Giant Skeleton Ice Wizard
Musketeer
Musketeer Guards Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Giant Skeleton
Zap Musketeer The Log Miner
Guards Giant Skeleton Zap Musketeer The Log
Guards Giant Skeleton Zap Musketeer The Log
Giant Skeleton Musketeer Guards
Zap Musketeer Ice Wizard
Guards Musketeer Giant Skeleton Ice Wizard
Giant Skeleton
Zap Giant Skeleton The Log
Musketeer Guards
Musketeer Guards Giant Skeleton
Zap Guards Giant Skeleton The Log
Giant Skeleton Guards
Musketeer
Guards Zap Musketeer Giant Skeleton The Log
Zap Musketeer Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards Giant Skeleton The Log
Zap Musketeer The Log Miner Ice Wizard
Giant Skeleton The Log Miner
Musketeer Guards Giant Skeleton The Log
Zap The Log
Zap Musketeer Ice Wizard
Musketeer The Log
The Log Zap Ice Wizard
The Log Miner Zap
Musketeer Guards
Miner Zap Musketeer The Log
Zap Musketeer
Musketeer The Log Miner
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Miner
Musketeer Giant Skeleton The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Ice Wizard
The Log Miner Zap Musketeer Ice Wizard
Zap Musketeer The Log Miner
Miner Zap Musketeer The Log
Zap Musketeer Ice Wizard
Zap Musketeer Guards
Zap Musketeer The Log Miner
Zap
Giant Skeleton
The Log
Zap Musketeer Guards
Zap Musketeer Ice Wizard
The Log
Miner Musketeer
The Log Zap Musketeer
Zap Giant Skeleton
Musketeer
Zap Musketeer Guards Giant Skeleton The Log
Zap Musketeer
Zap Musketeer Giant Skeleton The Log Miner

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