My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Musketeer Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Graveyard
Giant Snowball
Musketeer Baby Dragon Miner Graveyard
Zap
Graveyard
Barbarian Barrel
Knight Rascals Musketeer Electro Wizard Graveyard
The Log
Rascals Musketeer Graveyard
Earthquake
Graveyard
Arrows
Rascals Graveyard
Royal Delivery
Knight Rascals Musketeer Baby Dragon Miner Electro Wizard Graveyard
Fireball
Rascals Musketeer Baby Dragon Electro Wizard
Poison
Rascals Musketeer Electro Wizard Graveyard
Lightning
Knight Musketeer Baby Dragon Electro Wizard
Rocket
Rascals Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Miner Musketeer Baby Dragon Electro Wizard Rascals Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Miner Musketeer

Attack Synergies 8 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Graveyard Knight Musketeer Baby Dragon
Knight
Musketeer Baby Dragon Graveyard Zap Miner Electro Wizard
Rascals
Musketeer Baby Dragon Miner Electro Wizard Graveyard
Musketeer
Knight Zap Rascals Baby Dragon Miner Graveyard
Baby Dragon
Knight Graveyard Zap Rascals Musketeer Miner Electro Wizard
Miner
Zap Knight Rascals Musketeer Baby Dragon Electro Wizard Graveyard
Electro Wizard
Zap Graveyard Knight Rascals Baby Dragon Miner
Graveyard
Zap Knight Baby Dragon Electro Wizard Rascals Musketeer Miner

Defense Synergies 3 11

Zap
Electro Wizard Knight Rascals Musketeer Baby Dragon Miner
Knight
Musketeer Electro Wizard Zap Baby Dragon
Rascals
Zap Musketeer Baby Dragon
Musketeer
Knight Zap Rascals Baby Dragon Miner Electro Wizard
Baby Dragon
Zap Knight Rascals Musketeer
Miner
Zap Musketeer
Electro Wizard
Zap Knight Musketeer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Baby Dragon Electro Wizard
Zap Knight Rascals Musketeer Electro Wizard
Knight Rascals Musketeer Electro Wizard
Knight Rascals Musketeer Electro Wizard
Zap Rascals Musketeer Baby Dragon Electro Wizard
Musketeer Electro Wizard Zap Rascals Baby Dragon
Zap Rascals Musketeer Baby Dragon Electro Wizard
Rascals Musketeer
Knight Rascals Musketeer Miner Electro Wizard
Electro Wizard Zap Knight Rascals Musketeer Baby Dragon
Musketeer Zap Rascals Baby Dragon Electro Wizard
Zap Knight Rascals Musketeer Electro Wizard
Zap Rascals Baby Dragon Electro Wizard
Knight Rascals Electro Wizard
Zap Rascals Electro Wizard
Knight Rascals Musketeer Electro Wizard
Zap Knight Rascals Musketeer Baby Dragon Electro Wizard
Zap Baby Dragon Knight Rascals Musketeer Electro Wizard
Musketeer Electro Wizard
Rascals Knight Musketeer Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Zap Electro Wizard
Electro Wizard Zap Knight Musketeer Baby Dragon Miner
Zap Knight Rascals Musketeer Electro Wizard
Zap Knight Rascals Musketeer Electro Wizard
Knight Rascals Musketeer
Zap Rascals Musketeer Baby Dragon Electro Wizard
Rascals Knight Musketeer Electro Wizard
Knight Rascals
Zap Electro Wizard Knight Baby Dragon
Musketeer
Knight Rascals Musketeer
Zap Electro Wizard
Rascals Knight
Rascals Musketeer Baby Dragon
Rascals Electro Wizard Zap Knight Musketeer Baby Dragon
Zap Rascals Musketeer Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Musketeer Baby Dragon
Zap Musketeer Baby Dragon Miner Electro Wizard
Baby Dragon Miner
Knight Rascals Musketeer
Zap Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Baby Dragon
Miner Zap
Musketeer Electro Wizard
Miner Zap Knight Musketeer Electro Wizard
Zap Musketeer Baby Dragon
Knight Musketeer Baby Dragon Miner
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon Electro Wizard
Zap Baby Dragon Miner
Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Baby Dragon
Miner Zap Musketeer Baby Dragon Electro Wizard
Zap Musketeer Baby Dragon Miner
Miner Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Electro Wizard
Zap Electro Wizard Musketeer
Zap Musketeer Miner
Zap Electro Wizard
Zap Electro Wizard Musketeer
Zap Musketeer Baby Dragon Electro Wizard
Miner Knight Rascals Musketeer Baby Dragon Electro Wizard
Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Rascals Musketeer Baby Dragon Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Baby Dragon Miner Electro Wizard

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