My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Graveyard
Giant Snowball
Bats Mega Minion Miner Graveyard
Zap
Bats Graveyard
Barbarian Barrel
Knight Graveyard
The Log
Mini P.E.K.K.A Graveyard
Earthquake
Graveyard
Arrows
Bats Graveyard
Royal Delivery
Bats Knight Mega Minion Mini P.E.K.K.A Miner Graveyard
Fireball
Mega Minion
Poison
Bats Mega Minion Graveyard
Lightning
Knight Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mega Minion Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Mega Minion Miner Fireball Mini P.E.K.K.A Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Mega Minion

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mega Minion Mini P.E.K.K.A Graveyard
Arrows
Fireball Graveyard Knight Mega Minion Mini P.E.K.K.A Miner
Knight
Bats Mega Minion Graveyard Arrows Fireball Miner
Mega Minion
Knight Bats Arrows Fireball Miner Graveyard
Fireball
Arrows Graveyard Knight Mega Minion Miner
Mini P.E.K.K.A
Bats Arrows Graveyard
Miner
Bats Arrows Knight Mega Minion Fireball Graveyard
Graveyard
Arrows Knight Fireball Bats Mega Minion Mini P.E.K.K.A Miner

Defense Synergies 2 10

Bats
Knight Mini P.E.K.K.A
Arrows
Knight Mega Minion Fireball Mini P.E.K.K.A
Knight
Bats Mega Minion Arrows Fireball Mini P.E.K.K.A
Mega Minion
Knight Arrows Miner
Fireball
Arrows Knight Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Bats Arrows Knight Fireball
Miner
Mega Minion Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball
Mini P.E.K.K.A Bats Knight Mega Minion
Mini P.E.K.K.A Bats Knight Mega Minion
Mini P.E.K.K.A Bats Knight Mega Minion
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Bats Mega Minion
Bats Mega Minion Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Miner
Bats Arrows Knight Mega Minion Fireball
Arrows Mega Minion Bats Fireball
Mini P.E.K.K.A Bats Knight Fireball
Fireball Bats Arrows Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Bats Arrows Knight Fireball Mini P.E.K.K.A
Arrows Fireball Bats Knight Mega Minion
Arrows Bats Knight Mega Minion Fireball
Mini P.E.K.K.A
Bats Arrows Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball
Fireball Arrows Knight Mega Minion Mini P.E.K.K.A Miner
Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Knight Fireball
Knight Mini P.E.K.K.A
Arrows Fireball Bats
Mini P.E.K.K.A Bats Knight Mega Minion Fireball
Mini P.E.K.K.A Knight
Bats Knight Mega Minion Fireball Mini P.E.K.K.A
Mega Minion
Bats Knight Mega Minion Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Knight Fireball
Fireball
Bats Knight Mega Minion Fireball Mini P.E.K.K.A
Bats Arrows Mega Minion Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Miner
Arrows Fireball Miner
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Bats Mega Minion
Arrows
Arrows Fireball
Arrows Fireball Miner
Bats Fireball Mini P.E.K.K.A
Miner Arrows Knight Fireball
Fireball Arrows
Knight Fireball Miner
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball Miner
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Mega Minion
Arrows Fireball Miner
Fireball Arrows Miner
Fireball Miner Arrows
Bats Arrows Fireball
Bats Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball Miner
Arrows Fireball
Arrows Fireball
Bats Fireball
Fireball Arrows Mega Minion
Arrows Fireball
Fireball Miner Knight Mega Minion Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Mega Minion
Bats Fireball
Bats Fireball
Fireball Miner

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