My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Fire Spirit Goblins Bats Miner
Zap
Fire Spirit Goblins Bats
Barbarian Barrel
Fire Spirit Goblins Royal Ghost Magic Archer
The Log
Fire Spirit Goblins
Earthquake
Arrows
Fire Spirit Goblins Bats
Royal Delivery
Fire Spirit Goblins Bats P.E.K.K.A Miner Royal Ghost Magic Archer
Fireball
Magic Archer
Poison
Bats Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats P.E.K.K.A Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bats Zap Miner Royal Ghost Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Bats Zap

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Zap
Goblins
Miner Zap
Bats
Miner Zap P.E.K.K.A
Zap
P.E.K.K.A Miner Fire Spirit Goblins Bats Royal Ghost Magic Archer
P.E.K.K.A
Fire Spirit Zap Magic Archer Bats
Miner
Fire Spirit Goblins Bats Zap Royal Ghost Magic Archer
Royal Ghost
Zap Miner Magic Archer
Magic Archer
P.E.K.K.A Zap Miner Royal Ghost

Defense Synergies 0 10

Fire Spirit
Zap P.E.K.K.A
Goblins
Zap Magic Archer
Bats
Zap P.E.K.K.A
Zap
Fire Spirit Goblins Bats P.E.K.K.A Miner Royal Ghost Magic Archer
P.E.K.K.A
Fire Spirit Bats Zap
Miner
Zap
Royal Ghost
Zap
Magic Archer
Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
P.E.K.K.A Goblins Bats Zap
P.E.K.K.A Fire Spirit Goblins Bats
P.E.K.K.A Goblins Bats
P.E.K.K.A
Fire Spirit Goblins Bats Zap Royal Ghost Magic Archer
Bats Fire Spirit Zap Magic Archer
Zap P.E.K.K.A Magic Archer
P.E.K.K.A Goblins
Fire Spirit Goblins Miner Royal Ghost
Goblins Bats Zap Royal Ghost Magic Archer
Bats Zap Magic Archer
P.E.K.K.A Fire Spirit Bats Zap
Fire Spirit Goblins Bats Zap P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A
Zap P.E.K.K.A
Goblins Bats P.E.K.K.A
Fire Spirit Goblins Bats Zap Royal Ghost Magic Archer
Zap Fire Spirit Bats Royal Ghost Magic Archer
P.E.K.K.A
Royal Ghost Fire Spirit Goblins Bats P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A Royal Ghost
Zap Miner Royal Ghost Magic Archer
P.E.K.K.A Goblins Bats Zap
P.E.K.K.A Bats Zap
P.E.K.K.A
Fire Spirit Bats Zap Magic Archer
P.E.K.K.A Goblins Bats
P.E.K.K.A
Zap P.E.K.K.A Goblins Bats Magic Archer
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap
P.E.K.K.A
Magic Archer
Goblins Bats Zap P.E.K.K.A Magic Archer
Bats Zap P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost
Zap Miner Royal Ghost Magic Archer
Miner Magic Archer
Fire Spirit Zap Magic Archer
Fire Spirit Bats Zap Magic Archer
Fire Spirit Magic Archer
Fire Spirit Zap Magic Archer
Miner Zap
Fire Spirit Goblins Bats
Miner Zap Magic Archer
Fire Spirit Zap Magic Archer
Fire Spirit Miner Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Bats
Fire Spirit Zap Magic Archer
Fire Spirit Zap Miner Magic Archer
Magic Archer
Zap
Zap Fire Spirit Magic Archer
Miner Zap Royal Ghost Magic Archer
Zap Miner Magic Archer
Miner Zap Magic Archer
Fire Spirit Bats Zap Magic Archer
Zap Bats
Zap Miner Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Fire Spirit Bats Magic Archer
Fire Spirit Zap Magic Archer
Miner Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Bats Magic Archer
Bats Zap Magic Archer
Zap Miner Royal Ghost Magic Archer

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