My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Hut Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Musketeer Hog Rider Goblin Hut Miner
Zap
Goblin Hut
Barbarian Barrel
Knight Musketeer Goblin Hut Wizard Electro Wizard
The Log
Musketeer Hog Rider Goblin Hut
Earthquake
Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Knight Musketeer Hog Rider Goblin Hut Wizard Miner Electro Wizard
Fireball
Musketeer Hog Rider Goblin Hut Wizard Electro Wizard
Poison
Musketeer Goblin Hut Wizard Electro Wizard
Lightning
Knight Musketeer Goblin Hut Wizard Electro Wizard
Rocket
Musketeer Hog Rider Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Miner Musketeer Hog Rider Electro Wizard Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Miner Musketeer

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Goblin Hut Wizard The Log Miner Electro Wizard
Musketeer
Knight Hog Rider Goblin Hut The Log Miner
Hog Rider
Knight Musketeer The Log Goblin Hut Wizard Electro Wizard
Goblin Hut
Knight Musketeer Hog Rider The Log Miner
Wizard
Knight Hog Rider Miner
The Log
Hog Rider Knight Musketeer Goblin Hut Miner
Miner
Knight Musketeer Goblin Hut Wizard The Log Electro Wizard
Electro Wizard
Knight Hog Rider Miner

Defense Synergies 3 12

Knight
Musketeer Electro Wizard Goblin Hut Wizard The Log
Musketeer
Knight The Log Goblin Hut Miner Electro Wizard
Hog Rider
Goblin Hut
Knight Musketeer Wizard Electro Wizard
Wizard
Knight Goblin Hut The Log Electro Wizard
The Log
Musketeer Knight Wizard Miner Electro Wizard
Miner
Musketeer The Log
Electro Wizard
Knight Musketeer Goblin Hut Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Goblin Hut Wizard The Log Electro Wizard
Knight Musketeer Goblin Hut The Log Electro Wizard
Goblin Hut Knight Musketeer Electro Wizard
Goblin Hut Knight Musketeer Electro Wizard
The Log
The Log Musketeer Electro Wizard
Musketeer Electro Wizard Goblin Hut Wizard
Musketeer The Log Electro Wizard
Musketeer Goblin Hut
Knight Musketeer Miner Electro Wizard
Electro Wizard Knight Musketeer Goblin Hut Wizard The Log
Musketeer Goblin Hut Wizard Electro Wizard
Goblin Hut Knight Musketeer Wizard The Log Electro Wizard
Wizard Goblin Hut The Log Electro Wizard
Knight Goblin Hut Electro Wizard
Goblin Hut The Log Electro Wizard
Wizard Knight Musketeer Goblin Hut Electro Wizard
Knight Musketeer Goblin Hut Wizard The Log Electro Wizard
Wizard The Log Knight Musketeer Goblin Hut Electro Wizard
Musketeer Goblin Hut Electro Wizard
Wizard Knight Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Hut Electro Wizard
Electro Wizard Knight Musketeer Wizard The Log Miner
Knight Musketeer Goblin Hut The Log Electro Wizard
Knight Musketeer The Log Electro Wizard
Knight Musketeer Goblin Hut
Wizard Musketeer Goblin Hut Electro Wizard
Knight Musketeer Goblin Hut Electro Wizard
Knight
Electro Wizard Knight Goblin Hut The Log
Musketeer Goblin Hut
Knight Musketeer Goblin Hut
The Log Electro Wizard
Knight Wizard
Wizard Musketeer
Goblin Hut Electro Wizard Knight Musketeer The Log
Musketeer Goblin Hut Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer The Log Miner Electro Wizard
Goblin Hut The Log Miner
Knight Musketeer The Log
Wizard The Log
Wizard Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Miner Wizard
Musketeer Electro Wizard
Miner Knight Musketeer Wizard The Log Electro Wizard
Musketeer Wizard
Knight Musketeer Goblin Hut The Log Miner
Musketeer
Musketeer Goblin Hut The Log
Musketeer Goblin Hut Wizard The Log
Musketeer Goblin Hut Wizard The Log
Musketeer Wizard The Log Electro Wizard
Wizard The Log Miner
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
The Log Wizard
The Log Miner Musketeer Wizard Electro Wizard
Musketeer Wizard The Log Miner
Miner Musketeer The Log
Musketeer Wizard Electro Wizard
Electro Wizard Musketeer Goblin Hut Wizard
Musketeer Wizard The Log Miner
Electro Wizard
Wizard The Log
Electro Wizard Musketeer Goblin Hut
Musketeer Wizard Electro Wizard
The Log
Miner Knight Musketeer Wizard Electro Wizard
The Log Musketeer Wizard
Musketeer
Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Miner Electro Wizard

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