My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Miner Lumberjack
Zap
Bats Goblin Gang Inferno Tower
Barbarian Barrel
Knight Goblin Gang Inferno Tower Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Miner Lumberjack
Fireball
Goblin Gang Inferno Tower Lumberjack
Poison
Bats Goblin Gang Inferno Tower
Lightning
Knight Inferno Tower Lumberjack
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Miner Fireball Lumberjack Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Zap Lumberjack
Zap
Fireball Miner Bats Knight Lumberjack
Knight
Bats Goblin Gang Zap Fireball Miner Lumberjack
Goblin Gang
Knight Miner
Fireball
Zap Knight Miner
Inferno Tower
Miner
Bats Zap Goblin Gang Knight Fireball Lumberjack
Lumberjack
Bats Zap Knight Miner

Defense Synergies 5 16

Bats
Knight Zap Inferno Tower Lumberjack
Zap
Fireball Bats Knight Goblin Gang Inferno Tower Miner Lumberjack
Knight
Bats Goblin Gang Inferno Tower Zap Fireball Lumberjack
Goblin Gang
Knight Inferno Tower Zap Miner Lumberjack
Fireball
Zap Knight Inferno Tower Miner Lumberjack
Inferno Tower
Knight Goblin Gang Bats Zap Fireball Lumberjack
Miner
Zap Goblin Gang Fireball
Lumberjack
Bats Zap Knight Goblin Gang Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower
Inferno Tower Lumberjack Bats Zap Knight Goblin Gang
Goblin Gang Inferno Tower Lumberjack Bats Knight
Inferno Tower Lumberjack Bats Knight Goblin Gang
Fireball Lumberjack
Goblin Gang Fireball Bats Zap Lumberjack
Bats Inferno Tower Zap Goblin Gang Fireball
Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Lumberjack
Knight Goblin Gang Inferno Tower Miner Lumberjack
Bats Goblin Gang Zap Knight Fireball Lumberjack
Inferno Tower Bats Zap Goblin Gang Fireball
Inferno Tower Lumberjack Bats Zap Knight Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Lumberjack
Inferno Tower Knight Goblin Gang Lumberjack
Inferno Tower Zap Goblin Gang Fireball Lumberjack
Bats Knight Goblin Gang Fireball Inferno Tower Lumberjack
Fireball Bats Zap Knight Goblin Gang Lumberjack
Zap Bats Knight Fireball Lumberjack
Inferno Tower Lumberjack
Goblin Gang Bats Knight Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Zap Fireball Inferno Tower
Fireball Zap Knight Goblin Gang Miner Lumberjack
Goblin Gang Lumberjack Bats Zap Knight Inferno Tower
Goblin Gang Lumberjack Bats Zap Knight Fireball Inferno Tower
Inferno Tower Knight Goblin Gang Lumberjack
Fireball Bats Zap Goblin Gang
Goblin Gang Bats Knight Fireball Inferno Tower Lumberjack
Inferno Tower Knight Lumberjack
Zap Bats Knight Fireball Inferno Tower
Inferno Tower Goblin Gang
Bats Knight Inferno Tower Lumberjack
Zap Fireball
Knight Goblin Gang Fireball Inferno Tower Lumberjack
Fireball
Goblin Gang Inferno Tower Bats Zap Knight Fireball Lumberjack
Bats Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Miner
Fireball Miner
Knight Fireball
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Miner Zap
Bats Goblin Gang Fireball Lumberjack
Miner Zap Knight Fireball
Fireball Zap
Knight Fireball Miner
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball Miner
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Miner Knight Goblin Gang Lumberjack
Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Miner

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