My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Miner Inferno Dragon
Giant Snowball
Spear Goblins Bats Goblin Gang Miner Inferno Dragon
Zap
Spear Goblins Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Spear Goblins Knight Goblin Gang Magic Archer
The Log
Spear Goblins Goblin Gang
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Knight Goblin Gang Miner Inferno Dragon Magic Archer
Fireball
Goblin Gang Inferno Dragon Magic Archer
Poison
Spear Goblins Bats Goblin Gang Magic Archer
Lightning
Knight Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Knight Goblin Gang Miner Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Knight

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Zap Goblin Gang Inferno Dragon
Bats
Knight Miner Zap Inferno Dragon
Zap
Miner Spear Goblins Bats Knight Magic Archer
Knight
Spear Goblins Bats Goblin Gang Zap Miner Magic Archer
Goblin Gang
Knight Miner Spear Goblins
Miner
Spear Goblins Bats Zap Goblin Gang Knight Inferno Dragon Magic Archer
Inferno Dragon
Spear Goblins Bats Miner
Magic Archer
Zap Knight Miner

Defense Synergies 4 14

Spear Goblins
Knight Bats Zap Goblin Gang Inferno Dragon
Bats
Knight Spear Goblins Zap Inferno Dragon
Zap
Spear Goblins Bats Knight Goblin Gang Miner Inferno Dragon Magic Archer
Knight
Spear Goblins Bats Goblin Gang Magic Archer Zap
Goblin Gang
Knight Spear Goblins Zap Miner Inferno Dragon Magic Archer
Miner
Zap Goblin Gang
Inferno Dragon
Spear Goblins Bats Zap Goblin Gang
Magic Archer
Knight Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Magic Archer
Inferno Dragon Bats Zap Knight Goblin Gang
Goblin Gang Bats Knight Inferno Dragon
Inferno Dragon Bats Knight Goblin Gang
Goblin Gang Spear Goblins Bats Zap Magic Archer
Bats Inferno Dragon Spear Goblins Zap Goblin Gang Magic Archer
Zap Magic Archer
Inferno Dragon Goblin Gang
Knight Goblin Gang Spear Goblins Miner
Bats Goblin Gang Spear Goblins Zap Knight Magic Archer
Inferno Dragon Spear Goblins Bats Zap Goblin Gang Magic Archer
Bats Zap Knight Goblin Gang
Bats Zap Goblin Gang Magic Archer
Inferno Dragon Knight Goblin Gang
Zap Goblin Gang Inferno Dragon
Bats Knight Goblin Gang
Spear Goblins Bats Zap Knight Goblin Gang Magic Archer
Zap Spear Goblins Bats Knight Inferno Dragon Magic Archer
Inferno Dragon
Goblin Gang Spear Goblins Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Zap
Zap Knight Goblin Gang Miner Inferno Dragon Magic Archer
Goblin Gang Spear Goblins Bats Zap Knight
Goblin Gang Bats Zap Knight
Knight Goblin Gang Inferno Dragon
Bats Zap Goblin Gang Magic Archer
Goblin Gang Spear Goblins Bats Knight
Knight Inferno Dragon
Zap Spear Goblins Bats Knight Inferno Dragon Magic Archer
Goblin Gang Inferno Dragon
Inferno Dragon Bats Knight
Zap
Knight Goblin Gang
Magic Archer
Goblin Gang Spear Goblins Bats Zap Knight Inferno Dragon Magic Archer
Bats Zap Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Zap Miner Magic Archer
Miner Magic Archer
Knight
Zap Magic Archer
Spear Goblins Bats Zap Magic Archer
Magic Archer
Zap Magic Archer
Miner Zap
Bats Goblin Gang
Miner Zap Knight Magic Archer
Zap Magic Archer
Knight Miner Magic Archer
Magic Archer
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer
Bats
Zap Magic Archer
Zap Miner Magic Archer
Magic Archer
Zap
Zap Magic Archer
Inferno Dragon
Miner Zap Magic Archer
Zap Miner Magic Archer
Miner Zap Magic Archer
Bats Zap Magic Archer
Zap Bats
Zap Miner Magic Archer
Zap Magic Archer
Magic Archer
Zap Spear Goblins Bats Goblin Gang Magic Archer
Zap Magic Archer
Miner Knight Goblin Gang Magic Archer
Zap Magic Archer
Zap
Zap Bats Goblin Gang Magic Archer
Bats Zap Magic Archer
Zap Miner Magic Archer

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