My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Barbarians Minion Horde Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Miner Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Minion Horde Miner Princess Inferno Dragon
Zap
Goblin Gang Minion Horde Princess Inferno Dragon
Barbarian Barrel
Ice Spirit Goblin Gang Barbarians Princess
The Log
Ice Spirit Goblin Gang Barbarians Princess
Earthquake
Goblin Gang Barbarians
Arrows
Ice Spirit Goblin Gang Minion Horde Princess
Royal Delivery
Ice Spirit Goblin Gang Barbarians Minion Horde Miner Princess Inferno Dragon
Fireball
Goblin Gang Barbarians Minion Horde Princess Inferno Dragon
Poison
Goblin Gang Barbarians Minion Horde Princess
Lightning
Inferno Dragon
Rocket
Barbarians Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Miner Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Gang Miner Princess Inferno Dragon Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Goblin Gang Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Barbarians Minion Horde Miner Princess Inferno Dragon
Zap
Ice Spirit Miner Minion Horde Princess
Goblin Gang
Miner Princess
Barbarians
Ice Spirit
Minion Horde
Miner Ice Spirit Zap
Miner
Zap Goblin Gang Minion Horde Ice Spirit Inferno Dragon
Princess
Ice Spirit Zap Goblin Gang
Inferno Dragon
Ice Spirit Miner

Defense Synergies 2 16

Ice Spirit
Zap Goblin Gang Barbarians Minion Horde Miner Princess Inferno Dragon
Zap
Ice Spirit Goblin Gang Barbarians Minion Horde Miner Princess Inferno Dragon
Goblin Gang
Ice Spirit Zap Barbarians Miner Princess Inferno Dragon
Barbarians
Ice Spirit Zap Goblin Gang Minion Horde
Minion Horde
Ice Spirit Zap Barbarians
Miner
Ice Spirit Zap Goblin Gang
Princess
Ice Spirit Zap Goblin Gang
Inferno Dragon
Ice Spirit Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Barbarians Minion Horde Inferno Dragon Ice Spirit Zap Goblin Gang
Goblin Gang Barbarians Minion Horde Inferno Dragon
Barbarians Minion Horde Inferno Dragon Goblin Gang
Barbarians Princess
Goblin Gang Zap
Minion Horde Inferno Dragon Ice Spirit Zap Goblin Gang Princess
Zap Barbarians
Barbarians Minion Horde Inferno Dragon Goblin Gang Princess
Goblin Gang Ice Spirit Barbarians Minion Horde Miner
Goblin Gang Barbarians Minion Horde Zap Princess
Minion Horde Inferno Dragon Zap Goblin Gang Princess
Barbarians Minion Horde Ice Spirit Zap Goblin Gang
Ice Spirit Zap Goblin Gang Barbarians Minion Horde Princess
Barbarians Inferno Dragon Goblin Gang Minion Horde
Barbarians Minion Horde Ice Spirit Zap Goblin Gang Inferno Dragon
Barbarians Minion Horde Goblin Gang
Ice Spirit Zap Goblin Gang Barbarians Minion Horde
Zap Ice Spirit Barbarians Princess Inferno Dragon
Barbarians Inferno Dragon
Goblin Gang Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Zap Goblin Gang Miner Inferno Dragon
Goblin Gang Barbarians Ice Spirit Zap Minion Horde
Goblin Gang Zap Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde Inferno Dragon
Ice Spirit Zap Goblin Gang Minion Horde Princess
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Inferno Dragon
Zap Minion Horde Ice Spirit Barbarians Inferno Dragon
Goblin Gang Barbarians Minion Horde Inferno Dragon
Inferno Dragon Barbarians Minion Horde
Zap Barbarians
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Princess
Goblin Gang Barbarians Ice Spirit Zap Minion Horde Inferno Dragon
Zap Barbarians Minion Horde Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Zap Miner Princess
Minion Horde Miner
Barbarians
Zap Minion Horde
Ice Spirit Zap Minion Horde Princess
Minion Horde Princess
Ice Spirit Zap Princess
Miner Zap
Goblin Gang Minion Horde
Miner Zap Minion Horde Princess
Zap Princess
Miner Princess
Minion Horde Princess
Princess Zap
Zap Minion Horde Princess
Minion Horde Princess
Minion Horde
Zap Princess
Zap Miner Princess
Minion Horde
Princess
Zap Barbarians Minion Horde
Zap Ice Spirit Princess
Minion Horde Inferno Dragon
Miner Zap Princess
Zap Miner Princess
Miner Zap
Zap Minion Horde Princess
Zap Ice Spirit Minion Horde
Minion Horde
Zap Minion Horde Miner
Zap Ice Spirit Minion Horde Princess
Minion Horde
Princess
Zap Minion Horde Ice Spirit Goblin Gang Barbarians Princess
Zap Princess
Miner Goblin Gang Minion Horde Princess
Zap Princess
Zap
Minion Horde
Zap Ice Spirit Goblin Gang Minion Horde Princess
Zap Princess
Zap Miner Princess

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