My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Barrel Miner
Giant Snowball
Minions Barbarians Goblin Barrel Miner
Zap
Minions Goblin Barrel
Barbarian Barrel
Barbarians Goblin Barrel
The Log
Barbarians Goblin Barrel
Earthquake
Barbarians Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Barbarians Goblin Barrel Miner
Fireball
Minions Barbarians Goblin Barrel
Poison
Minions Barbarians
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Barrel Miner Barbarians Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Barrel

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Goblin Barrel Miner
Minions
Giant Miner
Barbarians
Giant
Arrows Minions Goblin Barrel Miner Rocket The Log
Rocket
Giant Miner
Goblin Barrel
Giant Arrows Miner
The Log
Giant Miner
Miner
Minions Giant Arrows Rocket Goblin Barrel The Log

Defense Synergies 0 4

Arrows
Barbarians
Minions
The Log
Barbarians
Arrows
Giant
Rocket
The Log
Goblin Barrel
The Log
Minions Rocket Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions The Log
Barbarians Minions The Log
Barbarians Rocket Minions
Barbarians Minions
Arrows Barbarians Rocket The Log
Arrows The Log Minions
Minions Rocket Arrows
Rocket Arrows Barbarians The Log
Barbarians Minions
Barbarians Miner
Minions Barbarians Arrows The Log
Arrows Minions
Barbarians Minions Rocket The Log
Rocket Arrows Minions Barbarians The Log
Barbarians
Barbarians Rocket The Log
Barbarians Arrows Minions
Arrows Minions Barbarians The Log
Arrows The Log Minions Barbarians
Barbarians
Arrows Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Rocket The Log Miner
Barbarians Minions Rocket The Log
Rocket Barbarians The Log
Barbarians
Arrows Rocket Minions
Rocket Minions Barbarians
Barbarians
Rocket Minions Barbarians The Log
Barbarians
Minions Barbarians
Rocket Arrows Barbarians The Log
Barbarians Rocket
Barbarians
Barbarians Minions Rocket The Log
Arrows Minions Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log Miner
Rocket Arrows The Log Miner
Arrows Barbarians Rocket The Log
Rocket Arrows The Log
Arrows Minions Rocket
Arrows The Log
Arrows The Log
Arrows The Log Miner
Rocket Minions
Rocket Miner Arrows The Log
Arrows Rocket
Rocket The Log Miner
Arrows Minions Rocket
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Arrows Rocket
Minions Rocket
Rocket Arrows The Log
Rocket Arrows The Log Miner
Rocket Minions The Log
Rocket Arrows
Rocket The Log
Rocket Arrows Barbarians The Log
Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Rocket Miner Arrows The Log
Arrows
Rocket Minions
Arrows Rocket The Log Miner
Rocket Arrows
Rocket Arrows The Log
Minions Barbarians Rocket
Rocket Arrows
Arrows The Log
Miner Rocket
Arrows The Log
Rocket Arrows
Minions Rocket The Log
Rocket
Rocket The Log Miner

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