My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Dark Prince Miner
Giant Snowball
Bats Barbarians Minion Horde Furnace Miner
Zap
Bats Minion Horde Furnace Dark Prince
Barbarian Barrel
Barbarians Furnace Dark Prince
The Log
Barbarians Mini P.E.K.K.A Furnace Dark Prince
Earthquake
Barbarians Furnace
Arrows
Bats Minion Horde Furnace
Royal Delivery
Bats Barbarians Minion Horde Mini P.E.K.K.A Dark Prince Miner
Fireball
Barbarians Minion Horde Furnace
Poison
Bats Barbarians Minion Horde Furnace
Lightning
Mini P.E.K.K.A Furnace Dark Prince
Rocket
Barbarians Minion Horde Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Miner Mini P.E.K.K.A Furnace Dark Prince Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Miner Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mini P.E.K.K.A Dark Prince
Barbarians
Minion Horde
Miner Dark Prince
Mini P.E.K.K.A
Bats Furnace Dark Prince The Log
Furnace
Miner Mini P.E.K.K.A Dark Prince
Dark Prince
Bats Minion Horde Mini P.E.K.K.A Furnace Miner
The Log
Mini P.E.K.K.A Miner
Miner
Bats Minion Horde Furnace Dark Prince The Log

Defense Synergies 1 10

Bats
Mini P.E.K.K.A Dark Prince The Log
Barbarians
Minion Horde Furnace
Minion Horde
Barbarians The Log
Mini P.E.K.K.A
The Log Bats Furnace
Furnace
Barbarians Mini P.E.K.K.A Dark Prince
Dark Prince
Bats Furnace The Log
The Log
Mini P.E.K.K.A Bats Minion Horde Dark Prince Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Barbarians Minion Horde Mini P.E.K.K.A Bats Furnace Dark Prince The Log
Barbarians Minion Horde Mini P.E.K.K.A Furnace Bats Dark Prince
Barbarians Minion Horde Mini P.E.K.K.A Bats Furnace Dark Prince
Barbarians Mini P.E.K.K.A Dark Prince The Log
The Log Bats Furnace Dark Prince
Bats Minion Horde Furnace
Barbarians The Log
Barbarians Minion Horde Mini P.E.K.K.A Furnace
Barbarians Minion Horde Mini P.E.K.K.A Dark Prince Miner
Bats Barbarians Minion Horde Furnace Dark Prince The Log
Minion Horde Bats Furnace
Barbarians Minion Horde Mini P.E.K.K.A Furnace Bats Dark Prince The Log
Bats Barbarians Minion Horde Mini P.E.K.K.A Furnace Dark Prince The Log
Barbarians Mini P.E.K.K.A Minion Horde Furnace
Barbarians Minion Horde Mini P.E.K.K.A Furnace The Log
Barbarians Minion Horde Bats Mini P.E.K.K.A Furnace Dark Prince
Bats Barbarians Minion Horde Furnace Dark Prince The Log
Furnace The Log Bats Barbarians Dark Prince
Barbarians Mini P.E.K.K.A
Dark Prince Bats Barbarians Minion Horde Mini P.E.K.K.A Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Furnace Dark Prince
Mini P.E.K.K.A The Log Miner
Barbarians Bats Minion Horde Mini P.E.K.K.A Furnace Dark Prince The Log
Mini P.E.K.K.A Dark Prince Bats Barbarians Minion Horde The Log
Barbarians Minion Horde Mini P.E.K.K.A Dark Prince
Furnace Bats Minion Horde
Mini P.E.K.K.A Dark Prince Bats Barbarians Minion Horde Furnace
Mini P.E.K.K.A Barbarians Minion Horde Dark Prince
Minion Horde Bats Barbarians Mini P.E.K.K.A Dark Prince The Log
Barbarians Minion Horde
Bats Barbarians Minion Horde Mini P.E.K.K.A Dark Prince
Barbarians Dark Prince The Log
Barbarians Mini P.E.K.K.A Dark Prince Minion Horde
Barbarians Minion Horde Furnace
Barbarians Bats Minion Horde Mini P.E.K.K.A Furnace Dark Prince The Log
Bats Barbarians Minion Horde Mini P.E.K.K.A Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log Miner
Minion Horde The Log Miner
Barbarians Dark Prince The Log
Minion Horde Furnace Dark Prince The Log
Bats Minion Horde Furnace
Minion Horde Furnace The Log
The Log
The Log Miner
Bats Minion Horde Mini P.E.K.K.A
Miner Minion Horde Dark Prince The Log
The Log Miner
Minion Horde
Furnace The Log
Minion Horde Furnace The Log
Minion Horde Furnace The Log
Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince The Log
The Log Miner
Minion Horde The Log
The Log
Barbarians Minion Horde The Log
The Log Furnace Dark Prince
Minion Horde
The Log Miner
The Log Miner
Miner The Log
Bats Minion Horde Furnace
Bats Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde The Log Miner
Minion Horde
Minion Horde
The Log
Minion Horde Bats Barbarians Dark Prince
The Log
Miner Minion Horde Mini P.E.K.K.A Dark Prince
The Log
Minion Horde Dark Prince
Bats Minion Horde The Log
Bats
Dark Prince The Log Miner

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