My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Three Musketeers Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army Miner
Giant Snowball
Mega Minion Three Musketeers Skeleton Army Witch Miner
Zap
Three Musketeers Skeleton Army Witch
Barbarian Barrel
Three Musketeers Skeleton Army Witch
The Log
Three Musketeers Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mega Minion Three Musketeers Skeleton Army Witch Miner
Fireball
Mega Minion Three Musketeers Skeleton Army Witch
Poison
Mega Minion Three Musketeers Skeleton Army Witch
Lightning
Mega Minion Three Musketeers Witch
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Skeleton Army Miner Fireball Witch Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Skeleton Army Miner

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mega Minion Miner Mega Knight
Mega Minion
Arrows Fireball Miner Mega Knight
Fireball
Arrows Mega Minion Miner Mega Knight
Three Musketeers
Miner
Skeleton Army
Witch
Miner Mega Knight
Miner
Arrows Mega Minion Fireball Three Musketeers Witch Mega Knight
Mega Knight
Arrows Mega Minion Fireball Witch Miner

Defense Synergies 1 10

Arrows
Mega Knight Mega Minion Fireball
Mega Minion
Arrows Skeleton Army Witch Miner Mega Knight
Fireball
Arrows Miner Mega Knight
Three Musketeers
Skeleton Army
Mega Minion
Witch
Mega Minion Mega Knight
Miner
Mega Minion Fireball Mega Knight
Mega Knight
Arrows Mega Minion Fireball Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Skeleton Army Mega Minion Three Musketeers Witch Mega Knight
Three Musketeers Skeleton Army Witch Mega Knight Mega Minion
Three Musketeers Skeleton Army Witch Mega Minion Mega Knight
Arrows Fireball Skeleton Army Mega Knight
Arrows Fireball Skeleton Army Mega Minion Mega Knight
Mega Minion Three Musketeers Arrows Fireball Witch
Arrows Fireball Mega Knight
Three Musketeers Witch Skeleton Army
Skeleton Army Miner Mega Knight
Skeleton Army Witch Arrows Mega Minion Fireball Mega Knight
Arrows Mega Minion Three Musketeers Fireball Witch
Skeleton Army Mega Knight Fireball Three Musketeers Witch
Fireball Three Musketeers Skeleton Army Mega Knight Arrows Mega Minion Witch
Skeleton Army Three Musketeers Mega Knight
Skeleton Army Fireball Three Musketeers Mega Knight
Three Musketeers Mega Knight Arrows Fireball Skeleton Army Witch
Arrows Fireball Mega Knight Mega Minion Three Musketeers Skeleton Army Witch
Arrows Witch Mega Minion Fireball Mega Knight
Three Musketeers
Skeleton Army Mega Knight Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Witch
Fireball Arrows Mega Minion Miner Mega Knight
Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight Fireball
Three Musketeers Skeleton Army Witch Mega Knight
Arrows Fireball Three Musketeers Witch
Skeleton Army Mega Minion Fireball Witch
Mega Knight Skeleton Army
Mega Knight Mega Minion Fireball Skeleton Army Witch
Witch Mega Minion Three Musketeers Skeleton Army
Mega Knight Mega Minion Witch
Skeleton Army Mega Knight Arrows Fireball
Skeleton Army Mega Knight Fireball Three Musketeers Witch
Fireball Three Musketeers Skeleton Army Witch Mega Knight
Skeleton Army Witch Mega Minion Fireball Three Musketeers
Arrows Mega Knight Mega Minion Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Miner
Arrows Fireball Miner
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Mega Minion Witch
Arrows Witch
Arrows Fireball
Arrows Fireball Miner
Fireball Three Musketeers
Miner Arrows Fireball
Fireball Arrows
Fireball Three Musketeers Miner
Arrows Fireball
Arrows Fireball
Arrows Fireball Three Musketeers Witch
Arrows Fireball Three Musketeers Mega Knight
Arrows Fireball Three Musketeers
Arrows Mega Minion Fireball Three Musketeers Mega Knight
Arrows Fireball Witch Miner Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Mega Knight
Mega Minion Witch
Arrows Fireball Miner Witch
Fireball Arrows Witch Miner Mega Knight
Fireball Miner Arrows
Arrows Fireball Witch
Mega Minion Fireball Witch
Mega Minion Fireball
Arrows Fireball Miner Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Fireball Skeleton Army Witch
Fireball Arrows Mega Minion Three Musketeers Witch
Arrows Fireball
Fireball Miner Mega Minion Three Musketeers Mega Knight
Arrows Fireball
Arrows Fireball
Mega Minion Three Musketeers Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Miner Mega Knight

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