My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Miner
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Ice Spirit Executioner
The Log
Fire Spirit Ice Spirit
Earthquake
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Executioner Miner
Fireball
Executioner
Poison
Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball Rocket Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Rocket Tornado Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Tornado Miner Fireball Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner
Ice Spirit
Executioner Miner
Fireball
Tornado The Log Miner
Rocket
Tornado Miner
Tornado
Fireball Rocket Executioner The Log
Executioner
Tornado Ice Spirit The Log Miner
The Log
Fireball Tornado Executioner Miner
Miner
Fire Spirit Ice Spirit Fireball Rocket Executioner The Log

Defense Synergies 4 14

Fire Spirit
Ice Spirit Tornado The Log
Ice Spirit
Fire Spirit Fireball Rocket Tornado Executioner The Log Miner
Fireball
Tornado The Log Ice Spirit Miner
Rocket
Tornado Ice Spirit The Log
Tornado
Fireball Rocket Executioner Fire Spirit Ice Spirit The Log
Executioner
Tornado Ice Spirit The Log
The Log
Fireball Fire Spirit Ice Spirit Rocket Tornado Executioner Miner
Miner
Ice Spirit Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Executioner The Log
Ice Spirit Executioner The Log
Rocket Tornado Fire Spirit Executioner
Fireball Rocket Tornado The Log
Fireball Tornado The Log Fire Spirit Executioner
Rocket Tornado Fire Spirit Ice Spirit Fireball Executioner
Rocket Fireball The Log
Tornado
Tornado Fire Spirit Ice Spirit Miner
Executioner Fireball Tornado The Log
Executioner Fireball Tornado
Fire Spirit Ice Spirit Fireball Rocket The Log
Fire Spirit Fireball Rocket Executioner Ice Spirit Tornado The Log
Rocket Tornado Ice Spirit Fireball The Log
Fireball Tornado Executioner
Fire Spirit Ice Spirit Fireball Tornado Executioner The Log
Tornado Executioner The Log Fire Spirit Ice Spirit Fireball
Tornado
Fire Spirit Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Rocket Executioner The Log Miner
Ice Spirit Rocket The Log
Rocket Fireball Tornado The Log
Executioner
Fire Spirit Fireball Rocket Executioner Ice Spirit Tornado
Rocket Fireball
Rocket Ice Spirit Fireball Tornado The Log
Rocket Fireball Tornado The Log
Rocket Fireball Executioner
Fireball Executioner
Ice Spirit Fireball Rocket Tornado Executioner The Log
Executioner Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball Tornado Executioner The Log Miner
Rocket Fireball The Log Miner
Fireball Rocket The Log
Fireball Rocket Executioner Fire Spirit The Log
Fireball Executioner Fire Spirit Ice Spirit Rocket Tornado
Fire Spirit Tornado Executioner The Log
Fireball The Log Fire Spirit Ice Spirit Tornado Executioner
Fireball The Log Miner Tornado
Rocket Fire Spirit Fireball Tornado
Rocket Miner Fireball Tornado The Log
Fireball Fire Spirit Rocket Tornado Executioner
Rocket Fire Spirit Fireball Executioner The Log Miner
Fireball Rocket
Fireball The Log
Rocket Fireball Executioner The Log
Fireball Rocket Executioner The Log
Fireball Rocket Tornado
Rocket
Rocket Fire Spirit Fireball Executioner The Log
Rocket Fire Spirit Fireball Tornado The Log Miner
Rocket Fireball The Log
Rocket Fireball Tornado
Rocket Tornado The Log
Rocket Fireball The Log
Tornado The Log Fire Spirit Ice Spirit Fireball Executioner
Fireball The Log Miner Tornado Executioner
Fireball Tornado The Log Miner
Fireball Rocket Miner Tornado The Log
Fire Spirit Fireball Tornado Executioner
Rocket Ice Spirit Fireball
Fireball
Fireball Rocket The Log Miner
Rocket Ice Spirit Fireball
Rocket Fireball The Log
Fire Spirit Ice Spirit Fireball Rocket
Fireball Rocket Fire Spirit Tornado Executioner
The Log Fireball
Fireball Miner Rocket Executioner
The Log Fireball Executioner
Rocket Fireball Tornado
Executioner
Ice Spirit Fireball Rocket Tornado The Log
Fireball Rocket Tornado Executioner
Fireball Rocket Tornado Executioner The Log Miner

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