My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Miner
Giant Snowball
Fire Spirit Bomber Minions Barbarians Hog Rider Miner
Zap
Fire Spirit Bomber Minions
Barbarian Barrel
Fire Spirit Bomber Barbarians
The Log
Fire Spirit Bomber Barbarians Hog Rider
Earthquake
Bomber Barbarians Hog Rider
Arrows
Fire Spirit Bomber Minions
Royal Delivery
Fire Spirit Bomber Minions Barbarians Hog Rider Miner
Fireball
Bomber Minions Barbarians Hog Rider
Poison
Bomber Minions Barbarians
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Minions Miner Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Minions

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Zap
Bomber
Zap Minions Hog Rider Miner
Zap
Fireball Hog Rider Miner Fire Spirit Bomber Minions
Minions
Hog Rider Miner Bomber Zap
Barbarians
Hog Rider
Fireball
Zap Hog Rider Miner
Hog Rider
Fire Spirit Zap Minions Fireball Bomber Barbarians
Miner
Fire Spirit Zap Minions Bomber Fireball

Defense Synergies 1 7

Fire Spirit
Zap
Bomber
Zap Miner
Zap
Fireball Fire Spirit Bomber Minions Barbarians Miner
Minions
Zap
Barbarians
Zap
Fireball
Zap Miner
Hog Rider
Miner
Bomber Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Fireball
Barbarians Bomber Zap Minions
Barbarians Fire Spirit Bomber Minions
Barbarians Bomber Minions
Bomber Barbarians Fireball
Fireball Fire Spirit Bomber Zap Minions
Minions Fire Spirit Zap Fireball
Zap Barbarians Fireball
Barbarians Minions
Fire Spirit Bomber Barbarians Miner
Minions Barbarians Bomber Zap Fireball
Minions Zap Fireball
Barbarians Fire Spirit Bomber Zap Minions Fireball
Fire Spirit Bomber Fireball Zap Minions Barbarians
Barbarians
Barbarians Zap Fireball
Barbarians Bomber Minions Fireball
Fire Spirit Fireball Bomber Zap Minions Barbarians
Zap Fire Spirit Bomber Minions Barbarians Fireball
Barbarians
Bomber Fire Spirit Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Bomber Zap Miner
Barbarians Zap Minions
Zap Barbarians Fireball
Barbarians
Fire Spirit Fireball Zap Minions
Minions Barbarians Fireball
Barbarians
Zap Minions Barbarians Fireball
Barbarians
Minions Barbarians
Zap Barbarians Fireball
Barbarians Fireball
Bomber Barbarians Fireball
Barbarians Bomber Zap Minions Fireball
Minions Bomber Zap Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Barbarians Fireball
Bomber Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions
Fire Spirit Bomber
Fireball Fire Spirit Zap
Fireball Miner Zap
Fire Spirit Minions Fireball
Miner Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball Miner
Minions Fireball
Zap Fireball
Bomber Zap Fireball
Fireball
Fireball
Bomber Minions
Fire Spirit Bomber Zap Fireball
Fire Spirit Bomber Zap Fireball Miner
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Bomber Fireball
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Fire Spirit Zap Fireball
Zap Minions Fireball
Fireball
Bomber Zap Fireball Miner
Zap Fireball
Fireball
Zap Fire Spirit Minions Barbarians Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Miner
Bomber Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball Miner

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