My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Cannon Cart Miner
Giant Snowball
Minions Hog Rider Goblin Barrel Miner
Zap
Minions Goblin Barrel Cannon Cart
Barbarian Barrel
Goblin Barrel Cannon Cart
The Log
Hog Rider Goblin Barrel Cannon Cart
Earthquake
Hog Rider Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Hog Rider Goblin Barrel Cannon Cart Miner
Fireball
Minions Hog Rider Goblin Barrel Cannon Cart
Poison
Minions
Lightning
Cannon Cart
Rocket
Hog Rider Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Miner Fireball Hog Rider Cannon Cart Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Barrel Miner Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Miner Cannon Cart Golem
Fireball
Hog Rider Golem Miner
Hog Rider
Minions Fireball Lightning Goblin Barrel Cannon Cart
Goblin Barrel
Hog Rider Cannon Cart Golem Miner
Cannon Cart
Golem Minions Hog Rider Goblin Barrel Lightning Miner
Lightning
Hog Rider Golem Cannon Cart
Golem
Fireball Cannon Cart Lightning Minions Goblin Barrel
Miner
Minions Fireball Goblin Barrel Cannon Cart

Defense Synergies 0 2

Minions
Cannon Cart
Fireball
Miner
Hog Rider
Goblin Barrel
Cannon Cart
Minions
Lightning
Golem
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Minions Fireball
Minions Cannon Cart
Minions Cannon Cart Lightning
Minions Cannon Cart
Lightning Fireball
Fireball Minions Cannon Cart
Minions Lightning Fireball
Lightning Fireball Cannon Cart
Minions
Cannon Cart Miner
Minions Fireball Cannon Cart
Minions Fireball
Minions Fireball Cannon Cart Lightning
Fireball Minions Cannon Cart
Cannon Cart
Fireball Lightning
Minions Fireball Cannon Cart
Fireball Minions Cannon Cart
Minions Fireball Cannon Cart
Cannon Cart
Minions Fireball Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Cannon Cart
Fireball Cannon Cart Lightning Miner
Minions Cannon Cart Lightning
Lightning Fireball Cannon Cart
Cannon Cart
Fireball Minions
Minions Fireball Cannon Cart Lightning
Cannon Cart
Lightning Minions Fireball Cannon Cart
Minions Cannon Cart
Lightning Fireball
Cannon Cart Lightning Fireball
Fireball Cannon Cart
Minions Fireball Cannon Cart Lightning
Minions Fireball Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning
Fireball Miner
Lightning Fireball Cannon Cart Miner
Cannon Cart Lightning Fireball
Fireball
Fireball Minions
Fireball Lightning
Fireball Miner Lightning
Lightning Minions Fireball
Lightning Miner Fireball Cannon Cart
Fireball Lightning
Lightning Fireball Cannon Cart Miner
Lightning Minions Fireball Cannon Cart
Lightning Fireball Cannon Cart
Lightning Fireball Cannon Cart
Lightning Fireball Cannon Cart
Lightning Fireball
Minions Lightning
Lightning Fireball
Lightning Fireball Miner
Lightning Minions Fireball
Lightning Fireball
Lightning
Lightning Fireball Cannon Cart
Fireball
Fireball Miner Lightning
Fireball Lightning Miner
Fireball Lightning Miner
Lightning Fireball
Lightning Minions Fireball
Lightning Fireball
Lightning Fireball Miner
Lightning Fireball
Fireball Lightning
Lightning Minions Fireball Cannon Cart
Fireball Lightning
Fireball
Fireball Lightning Miner Cannon Cart
Fireball Lightning
Lightning Fireball
Cannon Cart
Minions Fireball Lightning
Fireball Lightning
Lightning Fireball Cannon Cart Miner

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