My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Miner
Giant Snowball
Archers Goblin Gang Goblin Barrel Miner
Zap
Archers Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Inferno Tower Goblin Barrel Electro Wizard
The Log
Archers Goblin Gang Goblin Barrel
Earthquake
Archers Goblin Gang Inferno Tower Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel
Royal Delivery
Archers Goblin Gang Goblin Barrel Miner Electro Wizard
Fireball
Archers Goblin Gang Inferno Tower Goblin Barrel Electro Wizard
Poison
Archers Goblin Gang Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Goblin Barrel Miner Fireball Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Miner
Goblin Gang
Goblin Barrel Miner
Fireball
The Log Miner Electro Wizard
Inferno Tower
Goblin Barrel
Goblin Gang Miner
The Log
Fireball Miner
Miner
Goblin Gang Archers Fireball Goblin Barrel The Log Electro Wizard
Electro Wizard
Fireball Miner

Defense Synergies 4 12

Archers
Goblin Gang Inferno Tower The Log Electro Wizard
Goblin Gang
Inferno Tower Archers The Log Miner Electro Wizard
Fireball
The Log Inferno Tower Miner Electro Wizard
Inferno Tower
Goblin Gang The Log Electro Wizard Archers Fireball
Goblin Barrel
The Log
Fireball Inferno Tower Archers Goblin Gang Miner Electro Wizard
Miner
Goblin Gang Fireball The Log
Electro Wizard
Inferno Tower Archers Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang The Log Electro Wizard
Goblin Gang Inferno Tower Archers Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Fireball The Log
Goblin Gang Fireball The Log Archers Electro Wizard
Inferno Tower Electro Wizard Archers Goblin Gang Fireball
Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang
Goblin Gang Archers Inferno Tower Miner Electro Wizard
Archers Goblin Gang Electro Wizard Fireball The Log
Inferno Tower Archers Goblin Gang Fireball Electro Wizard
Inferno Tower Goblin Gang Fireball The Log Electro Wizard
Fireball Goblin Gang The Log Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Fireball The Log Electro Wizard
Goblin Gang Fireball Inferno Tower Electro Wizard
Fireball Archers Goblin Gang The Log Electro Wizard
The Log Archers Fireball Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Archers Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Archers Goblin Gang The Log Miner
Goblin Gang Inferno Tower The Log Electro Wizard
Goblin Gang Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang
Fireball Archers Goblin Gang Electro Wizard
Goblin Gang Archers Fireball Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Inferno Tower
Fireball The Log Electro Wizard
Goblin Gang Fireball Inferno Tower
Archers Fireball
Goblin Gang Inferno Tower Electro Wizard Archers Fireball The Log
Archers Fireball Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Fireball The Log
Fireball The Log
Fireball
Archers The Log
Fireball The Log
Fireball The Log Miner
Goblin Gang Fireball Electro Wizard
Miner Fireball The Log Electro Wizard
Fireball Archers
Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Archers Fireball The Log Electro Wizard
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Fireball Miner The Log
Archers Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Miner
Fireball Electro Wizard
Fireball The Log
Electro Wizard Archers Goblin Gang Fireball
Fireball Archers Electro Wizard
The Log Fireball
Fireball Miner Goblin Gang Electro Wizard
The Log Fireball
Fireball
Goblin Gang Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Miner Electro Wizard

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