My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Barbarians Hog Rider Miner
Zap
Barbarian Barrel
Barbarians Executioner
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Executioner Miner
Fireball
Barbarians Hog Rider Executioner
Poison
Barbarians Executioner
Lightning
Executioner
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Miner Fireball Hog Rider Freeze Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Miner Fireball

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Miner Freeze Executioner
Barbarians
Hog Rider
Fireball
Zap Hog Rider Tornado Freeze Miner
Hog Rider
Zap Fireball Freeze Barbarians Tornado Executioner
Tornado
Zap Fireball Executioner Hog Rider Freeze
Freeze
Hog Rider Zap Fireball Tornado
Executioner
Tornado Zap Hog Rider Miner
Miner
Zap Fireball Executioner

Defense Synergies 3 6

Zap
Fireball Barbarians Tornado Executioner Miner
Barbarians
Zap
Fireball
Zap Tornado Freeze Miner
Hog Rider
Tornado
Fireball Executioner Zap
Freeze
Fireball
Executioner
Tornado Zap
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Barbarians Zap Executioner
Barbarians Tornado Freeze Executioner
Barbarians
Barbarians Fireball Tornado
Fireball Tornado Freeze Zap Executioner
Tornado Zap Fireball Freeze Executioner
Zap Barbarians Fireball
Barbarians Tornado
Tornado Barbarians Miner
Barbarians Executioner Zap Fireball Tornado Freeze
Executioner Zap Fireball Tornado
Barbarians Zap Fireball Freeze
Fireball Executioner Zap Barbarians Tornado Freeze
Barbarians
Barbarians Tornado Zap Fireball Freeze
Barbarians Fireball Tornado Executioner
Fireball Zap Barbarians Tornado Executioner
Zap Tornado Freeze Executioner Barbarians Fireball
Barbarians Tornado
Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Zap Executioner Miner
Barbarians Zap
Zap Barbarians Fireball Tornado
Barbarians Executioner
Fireball Executioner Zap Tornado Freeze
Barbarians Fireball
Barbarians
Zap Freeze Barbarians Fireball Tornado
Barbarians
Barbarians
Zap Barbarians Fireball Tornado
Barbarians Fireball Executioner
Barbarians Fireball Executioner
Barbarians Zap Fireball Tornado Freeze Executioner
Executioner Zap Barbarians Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap Tornado Executioner Miner
Fireball Miner
Barbarians Fireball Freeze
Fireball Executioner Zap
Fireball Executioner Zap Tornado Freeze
Tornado Executioner
Fireball Zap Tornado Freeze Executioner
Fireball Miner Zap Tornado
Fireball Tornado
Miner Zap Fireball Tornado
Fireball Zap Tornado Executioner
Fireball Executioner Miner
Fireball Freeze
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado Freeze
Zap Fireball Executioner
Zap Fireball Tornado Miner
Fireball
Fireball Tornado
Tornado
Zap Barbarians Fireball
Zap Tornado Freeze Fireball Executioner
Fireball Miner Zap Tornado Executioner
Fireball Zap Tornado Miner
Fireball Miner Zap Tornado
Zap Fireball Tornado Executioner
Zap Fireball Freeze
Fireball
Zap Fireball Miner
Zap Fireball Freeze
Fireball
Zap Barbarians Fireball Freeze
Fireball Zap Tornado Executioner
Freeze
Fireball
Fireball Miner Executioner
Zap Fireball Executioner
Zap Fireball Tornado
Executioner
Zap Fireball Tornado Freeze
Zap Fireball Tornado Executioner
Zap Fireball Tornado Freeze Executioner Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: