My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Dark Prince Prince Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Prince Miner Fisherman
Giant Snowball
Fire Spirit Musketeer Miner Fisherman
Zap
Fire Spirit Dark Prince Prince Fisherman
Barbarian Barrel
Fire Spirit Musketeer Dark Prince
The Log
Fire Spirit Musketeer Dark Prince Prince Fisherman
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Dark Prince Prince Miner Fisherman
Fireball
Musketeer Fisherman
Poison
Musketeer Fisherman
Lightning
Musketeer Dark Prince Prince Fisherman
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Dark Prince Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Miner Fisherman Musketeer Dark Prince Giant Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Miner Fisherman Musketeer

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Giant Dark Prince Prince Fisherman
Musketeer
Giant Dark Prince Prince Miner Fisherman
Giant
Musketeer Dark Prince Prince Miner Fire Spirit Rocket Fisherman
Rocket
Giant Miner
Dark Prince
Giant Prince Fire Spirit Musketeer Miner Fisherman
Prince
Giant Dark Prince Fire Spirit Musketeer Miner
Miner
Fire Spirit Giant Musketeer Rocket Dark Prince Prince
Fisherman
Fire Spirit Musketeer Giant Dark Prince

Defense Synergies 0 5

Fire Spirit
Musketeer
Dark Prince Miner Fisherman
Giant
Rocket
Dark Prince
Musketeer Prince
Prince
Dark Prince Fisherman
Miner
Musketeer
Fisherman
Musketeer Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer
Musketeer Dark Prince Prince Fisherman
Rocket Prince Fisherman Fire Spirit Musketeer Dark Prince
Prince Musketeer Dark Prince Fisherman
Rocket Dark Prince Prince
Fire Spirit Musketeer Dark Prince
Musketeer Rocket Fire Spirit
Rocket Musketeer
Musketeer Prince Fisherman
Fire Spirit Musketeer Dark Prince Prince Miner Fisherman
Musketeer Dark Prince Fisherman
Musketeer
Prince Fire Spirit Musketeer Rocket Dark Prince
Fire Spirit Rocket Dark Prince Prince
Prince
Rocket Prince Fisherman
Musketeer Dark Prince Prince Fisherman
Fire Spirit Musketeer Dark Prince Prince Fisherman
Fire Spirit Musketeer Dark Prince Fisherman
Musketeer Prince Fisherman
Dark Prince Fire Spirit Musketeer Prince Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Fisherman
Musketeer Rocket Prince Miner Fisherman
Musketeer Rocket Dark Prince Prince Fisherman
Rocket Dark Prince Prince Musketeer Fisherman
Musketeer Dark Prince Prince Fisherman
Fire Spirit Rocket Musketeer
Rocket Dark Prince Prince Musketeer
Dark Prince Prince Fisherman
Rocket Dark Prince Prince
Musketeer
Musketeer Dark Prince Prince
Rocket Dark Prince Prince
Rocket Dark Prince Prince
Musketeer
Musketeer Rocket Dark Prince Prince Fisherman
Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Musketeer Miner Fisherman
Rocket Miner
Musketeer Rocket Dark Prince Prince
Rocket Fire Spirit Dark Prince
Fire Spirit Musketeer Rocket
Fire Spirit Musketeer
Fire Spirit
Miner Fisherman
Rocket Fire Spirit Musketeer Prince Fisherman
Rocket Miner Musketeer Dark Prince Prince Fisherman
Fire Spirit Musketeer Rocket
Rocket Fire Spirit Musketeer Miner Fisherman
Musketeer Rocket Fisherman
Musketeer Prince Fisherman
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket Fisherman
Rocket Fire Spirit Musketeer Dark Prince Prince Fisherman
Rocket Fire Spirit Miner
Rocket Musketeer Prince
Rocket
Rocket Musketeer Prince Fisherman
Rocket Musketeer
Fire Spirit Dark Prince
Fisherman
Miner Musketeer Fisherman
Musketeer Prince Miner Fisherman
Rocket Miner Musketeer Fisherman
Fire Spirit Musketeer
Rocket Musketeer
Musketeer Rocket Miner
Rocket
Prince
Rocket
Fire Spirit Musketeer Rocket Dark Prince Prince
Rocket Fire Spirit Musketeer
Miner Musketeer Rocket Dark Prince Prince
Musketeer
Rocket
Musketeer Dark Prince Prince
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket Dark Prince Prince Miner

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