My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Minion Horde Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Furnace Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Miner
Giant Snowball
Fire Spirit Minion Horde Furnace Three Musketeers Miner
Zap
Fire Spirit Minion Horde Furnace Three Musketeers
Barbarian Barrel
Fire Spirit Tesla Furnace Three Musketeers
The Log
Fire Spirit Furnace Three Musketeers
Earthquake
Tesla Furnace Elixir Collector
Arrows
Fire Spirit Minion Horde Furnace
Royal Delivery
Fire Spirit Minion Horde Three Musketeers Miner
Fireball
Tesla Minion Horde Furnace Elixir Collector Three Musketeers
Poison
Minion Horde Furnace Elixir Collector Three Musketeers
Lightning
Tesla Furnace Elixir Collector Three Musketeers
Rocket
Minion Horde Furnace Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Miner Tesla Furnace Minion Horde Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Miner Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Furnace Three Musketeers
Tesla
Minion Horde
Miner
Furnace
Miner Fire Spirit
Elixir Collector
Three Musketeers
Fire Spirit The Log Miner
The Log
Three Musketeers Miner
Miner
Fire Spirit Minion Horde Furnace Three Musketeers The Log

Defense Synergies 1 4

Fire Spirit
The Log
Tesla
The Log
Minion Horde
The Log
Furnace
Elixir Collector
Three Musketeers
The Log
The Log
Tesla Fire Spirit Minion Horde Three Musketeers Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde The Log
Minion Horde Tesla Furnace Three Musketeers The Log
Tesla Minion Horde Furnace Three Musketeers Fire Spirit
Tesla Minion Horde Three Musketeers Furnace
The Log
The Log Fire Spirit Tesla Furnace
Tesla Minion Horde Furnace Three Musketeers Fire Spirit
Tesla The Log
Tesla Minion Horde Three Musketeers Furnace
Fire Spirit Tesla Minion Horde Miner
Minion Horde Tesla Furnace The Log
Tesla Minion Horde Three Musketeers Furnace
Tesla Minion Horde Furnace Fire Spirit Three Musketeers The Log
Fire Spirit Three Musketeers Tesla Minion Horde Furnace The Log
Tesla Minion Horde Furnace Three Musketeers
Minion Horde Tesla Furnace Three Musketeers The Log
Tesla Minion Horde Three Musketeers Furnace
Fire Spirit Tesla Minion Horde Furnace Three Musketeers The Log
Furnace The Log Fire Spirit Tesla
Tesla Three Musketeers
Fire Spirit Tesla Minion Horde Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Furnace
Tesla The Log Miner
Minion Horde Furnace The Log
Tesla Minion Horde The Log
Tesla Minion Horde Three Musketeers
Fire Spirit Furnace Tesla Minion Horde Three Musketeers
Tesla Minion Horde Furnace
Tesla Minion Horde
Minion Horde The Log
Tesla Minion Horde Three Musketeers
Tesla Minion Horde
The Log
Tesla Minion Horde Three Musketeers
Tesla Minion Horde Furnace Three Musketeers
Tesla Minion Horde Furnace Three Musketeers The Log
Tesla Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log Miner
Minion Horde The Log Miner
The Log
Fire Spirit Minion Horde Furnace The Log
Fire Spirit Minion Horde Furnace
Fire Spirit Minion Horde Furnace The Log
The Log Fire Spirit
The Log Miner
Fire Spirit Minion Horde Three Musketeers
Miner Minion Horde The Log
Fire Spirit
Fire Spirit Three Musketeers The Log Miner
Minion Horde
Furnace The Log
Minion Horde Furnace Three Musketeers The Log
Minion Horde Furnace Three Musketeers The Log
Three Musketeers
Minion Horde
Fire Spirit Three Musketeers The Log
Fire Spirit The Log Miner
Minion Horde The Log
The Log
Minion Horde The Log
The Log Fire Spirit Furnace
Minion Horde
The Log Miner
The Log Miner
Miner The Log
Fire Spirit Minion Horde Furnace
Minion Horde
Minion Horde
Minion Horde The Log Miner
Minion Horde
Minion Horde
The Log
Minion Horde Fire Spirit
Fire Spirit Three Musketeers
The Log
Miner Minion Horde Three Musketeers
The Log
Minion Horde Three Musketeers
Minion Horde The Log
The Log Miner

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