My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Flying Machine Furnace Miner
Zap
Goblin Gang Flying Machine Furnace
Barbarian Barrel
Goblin Gang Furnace
The Log
Goblin Gang Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Flying Machine Furnace
Royal Delivery
Goblin Gang Flying Machine Bowler Miner
Fireball
Goblin Gang Flying Machine Furnace Bowler
Poison
Goblin Gang Flying Machine Furnace
Lightning
Furnace Bowler
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Miner Fireball Flying Machine Furnace Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Miner

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Flying Machine Furnace Bowler The Log
Goblin Gang
Miner Bowler
Fireball
Zap The Log Miner
Flying Machine
Zap Furnace Bowler
Furnace
Miner Zap Flying Machine Bowler
Bowler
Zap Goblin Gang Flying Machine Furnace The Log Miner
The Log
Zap Fireball Bowler Miner
Miner
Zap Goblin Gang Furnace Fireball Bowler The Log

Defense Synergies 3 16

Zap
Fireball Goblin Gang Flying Machine Furnace Bowler The Log Miner
Goblin Gang
Zap Flying Machine Furnace The Log Miner
Fireball
Zap The Log Miner
Flying Machine
Zap Goblin Gang Furnace Bowler The Log
Furnace
Zap Goblin Gang Flying Machine Bowler
Bowler
The Log Zap Flying Machine Furnace
The Log
Fireball Bowler Zap Goblin Gang Flying Machine Miner
Miner
Zap Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Flying Machine The Log
Zap Goblin Gang Flying Machine Furnace The Log
Goblin Gang Furnace Bowler
Goblin Gang Furnace Bowler
Fireball Bowler The Log
Goblin Gang Fireball Bowler The Log Zap Flying Machine Furnace
Furnace Zap Goblin Gang Fireball Flying Machine
Bowler Zap Fireball Flying Machine The Log
Goblin Gang Furnace
Goblin Gang Bowler Miner
Goblin Gang Zap Fireball Flying Machine Furnace Bowler The Log
Zap Goblin Gang Fireball Flying Machine Furnace
Furnace Bowler Zap Goblin Gang Fireball Flying Machine The Log
Fireball Bowler Zap Goblin Gang Furnace The Log
Goblin Gang Furnace
Zap Goblin Gang Fireball Furnace Bowler The Log
Goblin Gang Fireball Furnace Bowler
Fireball Zap Goblin Gang Flying Machine Furnace Bowler The Log
Zap Furnace The Log Fireball Flying Machine Bowler
Goblin Gang Bowler Fireball Flying Machine Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Furnace Bowler
Fireball Zap Goblin Gang Flying Machine Bowler The Log Miner
Goblin Gang Zap Furnace Bowler The Log
Goblin Gang Bowler Zap Fireball The Log
Goblin Gang Bowler
Fireball Furnace Zap Goblin Gang Flying Machine
Goblin Gang Fireball Flying Machine Furnace Bowler
Zap Fireball Flying Machine The Log
Goblin Gang
Flying Machine Bowler
Zap Fireball Bowler The Log
Bowler Goblin Gang Fireball
Fireball Flying Machine Furnace Bowler
Goblin Gang Zap Fireball Flying Machine Furnace Bowler The Log
Bowler Zap Fireball Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log
Fireball Zap Flying Machine Bowler The Log Miner
Fireball Flying Machine The Log Miner
Fireball Flying Machine The Log
Fireball Zap Furnace Bowler The Log
Fireball Zap Flying Machine Furnace
Flying Machine Furnace Bowler The Log
Fireball The Log Zap Flying Machine Bowler
Fireball The Log Miner Zap Flying Machine
Goblin Gang Fireball Bowler
Miner Zap Fireball Flying Machine Bowler The Log
Fireball Zap Flying Machine
Flying Machine Fireball Bowler The Log Miner
Fireball Flying Machine
Zap Fireball Flying Machine Furnace The Log
Zap Fireball Flying Machine Furnace Bowler The Log
Fireball Flying Machine Furnace Bowler The Log
Fireball
Zap Fireball Flying Machine Bowler The Log
Zap Fireball Flying Machine Bowler The Log Miner
Fireball Bowler The Log
Fireball
Bowler The Log
Zap Fireball Flying Machine The Log
Zap The Log Fireball Furnace Bowler
Fireball The Log Miner Zap Flying Machine Bowler
Fireball Zap Flying Machine Bowler The Log Miner
Fireball Miner Zap The Log
Zap Fireball Flying Machine Furnace
Zap Fireball Flying Machine
Fireball Bowler
Zap Fireball The Log Miner
Zap Fireball
Fireball Bowler The Log
Zap Goblin Gang Fireball Flying Machine
Fireball Zap Flying Machine
The Log Fireball
Fireball Miner Goblin Gang Flying Machine Bowler
The Log Zap Fireball Flying Machine Bowler
Zap Fireball
Flying Machine
Zap Goblin Gang Fireball Flying Machine Bowler The Log
Zap Fireball Flying Machine
Zap Fireball Flying Machine Bowler The Log Miner

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