My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Miner
Giant Snowball
Goblin Gang Witch Miner
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Tesla Elite Barbarians Witch
The Log
Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Tesla Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Witch Bowler Miner
Fireball
Goblin Gang Tesla Elite Barbarians Witch Bowler
Poison
Goblin Gang Witch
Lightning
Tesla Elite Barbarians Witch Bowler
Rocket
Elite Barbarians Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Miner Tesla Witch Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Miner

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Miner Witch Bowler
Arrows
Zap Elite Barbarians Bowler Miner
Goblin Gang
Miner Bowler
Tesla
Elite Barbarians
Zap Arrows
Witch
Zap Bowler Miner
Bowler
Zap Arrows Goblin Gang Witch Miner
Miner
Zap Goblin Gang Arrows Witch Bowler

Defense Synergies 1 12

Zap
Arrows Goblin Gang Tesla Elite Barbarians Witch Bowler Miner
Arrows
Zap Tesla Bowler
Goblin Gang
Tesla Zap Miner
Tesla
Goblin Gang Zap Arrows Bowler
Elite Barbarians
Zap
Witch
Zap Bowler
Bowler
Zap Arrows Tesla Witch
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tesla
Elite Barbarians Zap Goblin Gang Tesla Witch
Goblin Gang Tesla Witch Bowler Elite Barbarians
Tesla Elite Barbarians Witch Goblin Gang Bowler
Arrows Elite Barbarians Bowler
Arrows Goblin Gang Bowler Zap Tesla
Tesla Zap Arrows Goblin Gang Witch
Bowler Zap Arrows Tesla
Tesla Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Tesla Bowler Miner
Goblin Gang Witch Zap Arrows Tesla Bowler
Arrows Tesla Zap Goblin Gang Witch
Tesla Bowler Zap Goblin Gang Elite Barbarians Witch
Bowler Zap Arrows Goblin Gang Tesla Witch
Elite Barbarians Goblin Gang Tesla
Zap Goblin Gang Tesla Elite Barbarians Bowler
Tesla Arrows Goblin Gang Elite Barbarians Witch Bowler
Arrows Tesla Zap Goblin Gang Elite Barbarians Witch Bowler
Zap Arrows Witch Tesla Bowler
Tesla Elite Barbarians
Goblin Gang Bowler Arrows Tesla Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Elite Barbarians Witch Bowler
Zap Arrows Goblin Gang Tesla Elite Barbarians Bowler Miner
Goblin Gang Zap Elite Barbarians Witch Bowler
Goblin Gang Bowler Zap Tesla Elite Barbarians
Goblin Gang Tesla Elite Barbarians Witch Bowler
Arrows Zap Goblin Gang Tesla Witch
Goblin Gang Tesla Elite Barbarians Witch Bowler
Tesla Elite Barbarians
Zap Elite Barbarians Witch
Witch Goblin Gang Tesla
Tesla Elite Barbarians Witch Bowler
Zap Arrows Elite Barbarians Bowler
Elite Barbarians Bowler Goblin Gang Tesla Witch
Tesla Witch Bowler
Goblin Gang Tesla Elite Barbarians Witch Zap Bowler
Arrows Bowler Zap Tesla Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Bowler Miner
Arrows Miner
Arrows
Zap Arrows Bowler
Arrows Zap Witch
Arrows Witch Bowler
Arrows Zap Bowler
Arrows Miner Zap
Goblin Gang Elite Barbarians Bowler
Miner Zap Arrows Bowler
Zap Arrows
Elite Barbarians Bowler Miner
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Witch Bowler
Arrows Bowler
Arrows
Zap Arrows Bowler
Zap Arrows Witch Bowler Miner
Bowler
Arrows
Bowler
Zap Arrows
Zap Arrows Witch Bowler
Witch
Arrows Miner Zap Witch Bowler
Zap Arrows Witch Bowler Miner
Miner Zap Arrows
Elite Barbarians Zap Arrows Witch
Zap Witch
Elite Barbarians Bowler
Zap Arrows Miner
Zap Arrows
Arrows Bowler
Zap Goblin Gang Witch
Zap Arrows Witch
Arrows
Miner Goblin Gang Bowler
Arrows Zap Bowler
Zap Arrows
Elite Barbarians
Zap Goblin Gang Elite Barbarians Witch Bowler
Zap Witch
Zap Witch Bowler Miner

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