My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Miner
Giant Snowball
Fire Spirit Bomber Goblin Hut Miner
Zap
Fire Spirit Bomber Goblin Hut
Barbarian Barrel
Fire Spirit Ice Spirit Bomber Goblin Hut Barbarian Hut
The Log
Fire Spirit Ice Spirit Bomber Goblin Hut Barbarian Hut
Earthquake
Bomber Goblin Hut Barbarian Hut
Arrows
Fire Spirit Ice Spirit Bomber Goblin Hut
Royal Delivery
Fire Spirit Ice Spirit Bomber Goblin Hut Miner
Fireball
Bomber Goblin Hut Barbarian Hut
Poison
Bomber Goblin Hut Barbarian Hut
Lightning
Goblin Hut Barbarian Hut
Rocket
Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomber Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bomber The Log Miner Poison Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bomber The Log

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Barbarian Hut
Ice Spirit
Bomber Goblin Hut Barbarian Hut Miner
Bomber
Ice Spirit Barbarian Hut Miner
Goblin Hut
Ice Spirit Barbarian Hut The Log Miner
Barbarian Hut
Fire Spirit Ice Spirit Bomber Goblin Hut Miner
Poison
Miner The Log
The Log
Goblin Hut Poison Miner
Miner
Fire Spirit Poison Ice Spirit Bomber Goblin Hut Barbarian Hut The Log

Defense Synergies 0 14

Fire Spirit
Ice Spirit The Log
Ice Spirit
Fire Spirit Bomber Goblin Hut Poison The Log Miner
Bomber
Ice Spirit Barbarian Hut The Log Miner
Goblin Hut
Ice Spirit Barbarian Hut
Barbarian Hut
Bomber Goblin Hut The Log
Poison
Ice Spirit The Log
The Log
Fire Spirit Ice Spirit Bomber Barbarian Hut Poison Miner
Miner
Ice Spirit Bomber The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber Goblin Hut The Log
Barbarian Hut Ice Spirit Bomber Goblin Hut The Log
Goblin Hut Barbarian Hut Fire Spirit Bomber
Goblin Hut Barbarian Hut Bomber
Bomber Poison The Log
The Log Fire Spirit Bomber
Fire Spirit Ice Spirit Goblin Hut Barbarian Hut Poison
Barbarian Hut Poison The Log
Barbarian Hut Goblin Hut
Fire Spirit Ice Spirit Bomber Miner
Poison Bomber Goblin Hut The Log
Goblin Hut Barbarian Hut Poison
Goblin Hut Barbarian Hut Fire Spirit Ice Spirit Bomber The Log
Fire Spirit Bomber Barbarian Hut Ice Spirit Goblin Hut Poison The Log
Barbarian Hut Goblin Hut
Barbarian Hut Ice Spirit Goblin Hut The Log
Barbarian Hut Bomber Goblin Hut Poison
Fire Spirit Ice Spirit Bomber Goblin Hut Barbarian Hut The Log
Poison The Log Fire Spirit Ice Spirit Bomber Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut
Bomber Fire Spirit Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblin Hut
Poison Bomber The Log Miner
Ice Spirit Goblin Hut Barbarian Hut The Log
Barbarian Hut The Log
Barbarian Hut Goblin Hut
Fire Spirit Poison Ice Spirit Goblin Hut
Goblin Hut Barbarian Hut
Barbarian Hut
Ice Spirit Goblin Hut Barbarian Hut Poison The Log
Goblin Hut Barbarian Hut
Goblin Hut
Poison The Log
Barbarian Hut
Bomber Barbarian Hut
Goblin Hut Ice Spirit Bomber Barbarian Hut Poison The Log
Poison Bomber Goblin Hut Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut The Log
Poison The Log Miner
Goblin Hut Barbarian Hut Poison The Log Miner
Barbarian Hut Poison The Log
Bomber Poison Fire Spirit The Log
Poison Fire Spirit Ice Spirit
Fire Spirit Bomber Poison The Log
Poison The Log Fire Spirit Ice Spirit Barbarian Hut
Poison The Log Miner
Fire Spirit Poison
Poison Miner The Log
Poison Fire Spirit
Poison Fire Spirit Goblin Hut Barbarian Hut The Log Miner
Poison
Goblin Hut Barbarian Hut Poison The Log
Bomber Goblin Hut Barbarian Hut Poison The Log
Goblin Hut Barbarian Hut Poison The Log
Poison
Bomber
Fire Spirit Bomber Poison The Log
Fire Spirit Bomber Poison The Log Miner
Poison The Log
Poison
The Log
Barbarian Hut Poison The Log
Poison The Log Fire Spirit Ice Spirit Bomber
Poison The Log Miner
Poison The Log Miner
Poison Miner The Log
Poison Fire Spirit
Ice Spirit Goblin Hut Poison
Poison Bomber The Log Miner
Ice Spirit Poison
Poison The Log
Fire Spirit Ice Spirit Goblin Hut Barbarian Hut
Poison Fire Spirit
The Log
Poison Miner
The Log Bomber Poison
Poison
Ice Spirit Poison The Log
Poison
Poison The Log Miner

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