My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Dark Prince Cannon Cart Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Cannon Cart Miner
Giant Snowball
Bats Flying Machine Miner
Zap
Bats Flying Machine Dark Prince Cannon Cart
Barbarian Barrel
Dark Prince Cannon Cart Ice Wizard
The Log
Dark Prince Cannon Cart
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Flying Machine Dark Prince Cannon Cart Miner Ice Wizard
Fireball
Flying Machine Cannon Cart Ice Wizard
Poison
Bats Flying Machine Ice Wizard
Lightning
Dark Prince Cannon Cart Ice Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Poison Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Ice Wizard Fireball Flying Machine Dark Prince Poison Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Miner Ice Wizard Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Flying Machine Dark Prince Cannon Cart
Fireball
Dark Prince Miner
Flying Machine
Bats Dark Prince Cannon Cart
Dark Prince
Bats Fireball Flying Machine Poison Miner Ice Wizard
Poison
Miner Dark Prince Cannon Cart
Cannon Cart
Bats Flying Machine Poison Miner
Miner
Bats Poison Fireball Dark Prince Cannon Cart
Ice Wizard
Dark Prince

Defense Synergies 0 14

Bats
Dark Prince Cannon Cart Ice Wizard
Fireball
Dark Prince Miner Ice Wizard
Flying Machine
Dark Prince Cannon Cart Ice Wizard
Dark Prince
Bats Fireball Flying Machine Poison Cannon Cart Ice Wizard
Poison
Dark Prince Ice Wizard
Cannon Cart
Bats Flying Machine Dark Prince Ice Wizard
Miner
Fireball
Ice Wizard
Bats Fireball Flying Machine Dark Prince Poison Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball Flying Machine
Bats Flying Machine Dark Prince Cannon Cart Ice Wizard
Bats Dark Prince Cannon Cart Ice Wizard
Bats Dark Prince Cannon Cart Ice Wizard
Fireball Dark Prince Poison
Fireball Bats Flying Machine Dark Prince Cannon Cart Ice Wizard
Bats Fireball Flying Machine Poison Ice Wizard
Fireball Flying Machine Poison Cannon Cart
Ice Wizard
Dark Prince Cannon Cart Miner Ice Wizard
Bats Poison Ice Wizard Fireball Flying Machine Dark Prince Cannon Cart
Bats Fireball Flying Machine Poison Ice Wizard
Bats Fireball Flying Machine Dark Prince Cannon Cart Ice Wizard
Fireball Bats Dark Prince Poison Cannon Cart
Cannon Cart
Fireball
Bats Fireball Dark Prince Poison Cannon Cart
Fireball Bats Flying Machine Dark Prince Cannon Cart Ice Wizard
Poison Bats Fireball Flying Machine Dark Prince Cannon Cart Ice Wizard
Cannon Cart
Dark Prince Bats Fireball Flying Machine Poison Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Cannon Cart
Fireball Poison Flying Machine Cannon Cart Miner
Bats Dark Prince Cannon Cart
Dark Prince Bats Fireball Cannon Cart
Dark Prince Cannon Cart
Fireball Poison Bats Flying Machine Ice Wizard
Dark Prince Bats Fireball Flying Machine Cannon Cart Ice Wizard
Dark Prince Cannon Cart
Bats Fireball Flying Machine Dark Prince Poison Cannon Cart
Bats Flying Machine Dark Prince Cannon Cart
Fireball Dark Prince Poison
Dark Prince Cannon Cart Fireball
Fireball Flying Machine Cannon Cart
Bats Fireball Flying Machine Dark Prince Poison Cannon Cart
Bats Poison Fireball Flying Machine Dark Prince Cannon Cart Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Flying Machine
Fireball Poison Flying Machine Miner Ice Wizard
Fireball Flying Machine Poison Cannon Cart Miner
Cannon Cart Fireball Flying Machine Dark Prince Poison
Fireball Poison Dark Prince
Fireball Poison Bats Flying Machine Ice Wizard
Flying Machine Poison
Fireball Poison Flying Machine Ice Wizard
Fireball Poison Miner Flying Machine
Bats Fireball Poison
Poison Miner Fireball Flying Machine Dark Prince Cannon Cart
Fireball Poison Flying Machine
Flying Machine Poison Fireball Cannon Cart Miner
Fireball Flying Machine Poison Cannon Cart
Fireball Flying Machine Poison Cannon Cart
Fireball Flying Machine Poison Cannon Cart
Fireball Flying Machine Poison Cannon Cart
Fireball Poison
Bats
Fireball Flying Machine Dark Prince Poison
Fireball Flying Machine Poison Miner
Fireball Poison
Fireball Poison
Fireball Flying Machine Poison Cannon Cart
Poison Fireball Dark Prince Ice Wizard
Fireball Poison Miner Flying Machine Ice Wizard
Fireball Flying Machine Poison Miner
Fireball Poison Miner
Poison Bats Fireball Flying Machine Ice Wizard
Bats Fireball Flying Machine Poison
Fireball
Poison Fireball Miner
Fireball Poison
Fireball Poison
Bats Fireball Flying Machine Dark Prince Cannon Cart
Fireball Poison Flying Machine Ice Wizard
Fireball
Fireball Poison Miner Flying Machine Dark Prince Cannon Cart
Fireball Flying Machine Poison
Fireball Poison
Flying Machine Dark Prince Cannon Cart
Bats Fireball Flying Machine Poison
Bats Fireball Flying Machine Poison
Poison Fireball Flying Machine Dark Prince Cannon Cart Miner

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