My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner Night Witch
Giant Snowball
Bats Skeleton Army Baby Dragon Miner Night Witch
Zap
Bats Mortar Skeleton Army Night Witch
Barbarian Barrel
Mortar Skeleton Army Night Witch
The Log
Skeleton Army
Earthquake
Mortar Skeleton Army
Arrows
Bats Skeleton Army Night Witch
Royal Delivery
Bats Skeleton Army Baby Dragon Miner Night Witch
Fireball
Mortar Skeleton Army Baby Dragon Night Witch
Poison
Bats Mortar Skeleton Army Night Witch
Lightning
Mortar Baby Dragon Night Witch
Rocket
Mortar Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Baby Dragon Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Miner Mortar Fireball Baby Dragon Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Army Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Baby Dragon
Arrows
Fireball Mortar Miner Night Witch
Mortar
Miner Bats Arrows Fireball Baby Dragon
Fireball
Arrows Mortar Baby Dragon Miner
Skeleton Army
Baby Dragon
Bats Mortar Fireball Miner
Miner
Bats Mortar Arrows Fireball Baby Dragon
Night Witch
Arrows

Defense Synergies 0 8

Bats
Mortar Baby Dragon
Arrows
Mortar Fireball
Mortar
Bats Arrows Fireball Skeleton Army Baby Dragon
Fireball
Arrows Mortar Miner
Skeleton Army
Mortar
Baby Dragon
Bats Mortar
Miner
Fireball
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Baby Dragon
Skeleton Army Bats Mortar Night Witch
Mortar Skeleton Army Bats Night Witch
Skeleton Army Night Witch Bats Mortar
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Bats Baby Dragon Night Witch
Bats Arrows Mortar Fireball Baby Dragon Night Witch
Arrows Fireball Baby Dragon
Mortar Skeleton Army Night Witch
Skeleton Army Miner Night Witch
Bats Skeleton Army Arrows Fireball Baby Dragon Night Witch
Arrows Bats Fireball Baby Dragon Night Witch
Mortar Skeleton Army Night Witch Bats Fireball
Fireball Skeleton Army Bats Arrows Mortar Baby Dragon Night Witch
Skeleton Army Mortar
Skeleton Army Mortar Fireball
Bats Arrows Mortar Fireball Skeleton Army Night Witch
Arrows Mortar Fireball Bats Skeleton Army Baby Dragon Night Witch
Arrows Mortar Baby Dragon Bats Fireball
Mortar
Skeleton Army Bats Arrows Fireball Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Arrows Mortar Baby Dragon Miner
Skeleton Army Bats
Skeleton Army Bats Fireball Night Witch
Skeleton Army Night Witch
Arrows Fireball Bats Baby Dragon
Skeleton Army Bats Fireball Night Witch
Skeleton Army
Bats Mortar Fireball Skeleton Army Baby Dragon
Skeleton Army
Bats
Skeleton Army Arrows Fireball
Skeleton Army Fireball Night Witch
Fireball Skeleton Army Baby Dragon
Skeleton Army Bats Mortar Fireball Baby Dragon Night Witch
Bats Arrows Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Baby Dragon
Arrows Mortar Fireball Baby Dragon Miner
Arrows Fireball Baby Dragon Miner
Arrows Fireball
Fireball Arrows Mortar Baby Dragon
Arrows Fireball Bats Baby Dragon
Arrows Mortar Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Miner Mortar
Bats Fireball Night Witch
Miner Arrows Mortar Fireball
Fireball Arrows Baby Dragon
Mortar Fireball Baby Dragon Miner
Arrows Mortar Fireball Baby Dragon
Arrows Mortar Fireball Baby Dragon
Arrows Mortar Fireball Baby Dragon
Arrows Mortar Fireball Baby Dragon
Arrows Mortar Fireball
Bats Night Witch
Arrows Mortar Fireball Baby Dragon
Arrows Mortar Fireball Baby Dragon Miner
Fireball Baby Dragon Night Witch
Arrows Fireball
Arrows Mortar Fireball Baby Dragon
Arrows Mortar Fireball Baby Dragon
Arrows Mortar Fireball Miner Baby Dragon
Fireball Arrows Mortar Baby Dragon Miner
Fireball Miner Arrows Mortar Baby Dragon
Bats Arrows Fireball Baby Dragon Night Witch
Bats Fireball
Fireball Night Witch
Arrows Mortar Fireball Miner Night Witch
Arrows Fireball
Arrows Fireball
Bats Fireball Skeleton Army Night Witch
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Miner Baby Dragon
Arrows Mortar Fireball Baby Dragon
Arrows Fireball
Bats Fireball Baby Dragon
Bats Fireball
Mortar Fireball Baby Dragon Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: