My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit Inferno Dragon Night Witch
Giant Snowball
Miner Inferno Dragon Lumberjack Night Witch
Zap
Bandit Inferno Dragon Night Witch
Barbarian Barrel
Bandit Electro Wizard Magic Archer Lumberjack Night Witch
The Log
Bandit Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Miner Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch
Fireball
Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch
Poison
Electro Wizard Magic Archer Night Witch
Lightning
Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch
Rocket
Inferno Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Bandit Electro Wizard Inferno Dragon

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Miner
Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Bandit
Miner Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Miner Bandit Magic Archer Lumberjack Mega Knight
Inferno Dragon
Mega Knight Miner
Magic Archer
Miner Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
Miner Bandit Electro Wizard Magic Archer Night Witch Mega Knight
Night Witch
Lumberjack Mega Knight
Mega Knight
Inferno Dragon Miner Bandit Electro Wizard Magic Archer Lumberjack Night Witch

Defense Synergies 0 15

Miner
Mega Knight
Bandit
Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Bandit Inferno Dragon Magic Archer Lumberjack Night Witch Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Magic Archer
Bandit Electro Wizard Lumberjack Night Witch Mega Knight
Lumberjack
Bandit Electro Wizard Magic Archer
Night Witch
Electro Wizard Magic Archer Mega Knight
Mega Knight
Miner Bandit Electro Wizard Inferno Dragon Magic Archer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Inferno Dragon Lumberjack Bandit Electro Wizard Night Witch Mega Knight
Lumberjack Mega Knight Bandit Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight
Bandit Electro Wizard Magic Archer Lumberjack Night Witch Mega Knight
Electro Wizard Inferno Dragon Magic Archer Night Witch
Bandit Electro Wizard Magic Archer Mega Knight
Inferno Dragon Lumberjack Night Witch
Miner Bandit Electro Wizard Lumberjack Night Witch Mega Knight
Electro Wizard Bandit Magic Archer Lumberjack Night Witch Mega Knight
Inferno Dragon Electro Wizard Magic Archer Night Witch
Lumberjack Night Witch Mega Knight Bandit Electro Wizard
Mega Knight Electro Wizard Magic Archer Lumberjack Night Witch
Inferno Dragon Bandit Electro Wizard Lumberjack Mega Knight
Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Electro Wizard Lumberjack Night Witch
Mega Knight Bandit Electro Wizard Magic Archer Lumberjack Night Witch
Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Mega Knight Bandit Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Miner Inferno Dragon Magic Archer Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight Bandit Electro Wizard Night Witch
Bandit Inferno Dragon Lumberjack Night Witch Mega Knight
Electro Wizard Magic Archer
Bandit Electro Wizard Lumberjack Night Witch
Mega Knight Inferno Dragon Lumberjack
Electro Wizard Mega Knight Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Electro Wizard
Mega Knight Bandit Lumberjack Night Witch
Magic Archer Mega Knight
Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch
Mega Knight Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Miner Bandit Electro Wizard Magic Archer
Miner Bandit Magic Archer
Magic Archer Mega Knight
Magic Archer
Magic Archer
Magic Archer
Miner Bandit
Electro Wizard Lumberjack Night Witch
Miner Bandit Electro Wizard Magic Archer
Magic Archer
Miner Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Bandit Magic Archer
Magic Archer Bandit Mega Knight
Night Witch
Bandit Electro Wizard Magic Archer Mega Knight
Miner Magic Archer Mega Knight
Magic Archer Night Witch Mega Knight
Magic Archer Mega Knight
Inferno Dragon
Miner Bandit Electro Wizard Magic Archer
Miner Bandit Magic Archer Mega Knight
Miner Bandit Magic Archer
Electro Wizard Magic Archer Night Witch
Electro Wizard
Night Witch
Miner Bandit Magic Archer Night Witch Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Bandit Magic Archer Night Witch
Electro Wizard Magic Archer
Miner Electro Wizard Magic Archer Lumberjack Mega Knight
Magic Archer
Mega Knight
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Miner Bandit Electro Wizard Magic Archer Mega Knight

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