My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Miner Bandit Inferno Dragon
Giant Snowball
Fire Spirit Minions Barbarians Skeleton Army Miner Inferno Dragon
Zap
Fire Spirit Minions Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Barbarians Skeleton Army Bandit
The Log
Fire Spirit Barbarians Skeleton Army Bandit
Earthquake
Barbarians Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army
Royal Delivery
Fire Spirit Minions Barbarians Skeleton Army Miner Bandit Inferno Dragon
Fireball
Minions Barbarians Skeleton Army Bandit Inferno Dragon
Poison
Minions Barbarians Skeleton Army
Lightning
Bandit Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Skeleton Army Miner Bandit Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Bandit Inferno Dragon
Zap
Miner Fire Spirit Minions Bandit
Minions
Miner Zap Bandit Inferno Dragon
Barbarians
Skeleton Army
Miner
Fire Spirit Zap Minions Bandit Inferno Dragon
Bandit
Fire Spirit Zap Minions Miner
Inferno Dragon
Fire Spirit Minions Miner

Defense Synergies 0 11

Fire Spirit
Zap
Zap
Fire Spirit Minions Barbarians Skeleton Army Miner Bandit Inferno Dragon
Minions
Zap Bandit
Barbarians
Zap Skeleton Army
Skeleton Army
Zap Barbarians Bandit Inferno Dragon
Miner
Zap
Bandit
Zap Minions Skeleton Army
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Barbarians Skeleton Army Inferno Dragon Zap Minions Bandit
Barbarians Skeleton Army Fire Spirit Minions Bandit Inferno Dragon
Barbarians Skeleton Army Inferno Dragon Minions Bandit
Barbarians Skeleton Army
Skeleton Army Fire Spirit Zap Minions Bandit
Minions Inferno Dragon Fire Spirit Zap
Zap Barbarians Bandit
Barbarians Inferno Dragon Minions Skeleton Army
Skeleton Army Fire Spirit Barbarians Miner Bandit
Minions Barbarians Skeleton Army Zap Bandit
Minions Inferno Dragon Zap
Barbarians Skeleton Army Fire Spirit Zap Minions Bandit
Fire Spirit Skeleton Army Zap Minions Barbarians
Barbarians Skeleton Army Inferno Dragon Bandit
Barbarians Skeleton Army Zap Bandit Inferno Dragon
Barbarians Minions Skeleton Army
Fire Spirit Zap Minions Barbarians Skeleton Army Bandit
Zap Fire Spirit Minions Barbarians Bandit Inferno Dragon
Barbarians Inferno Dragon
Skeleton Army Fire Spirit Minions Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Bandit
Bandit Zap Miner Inferno Dragon
Barbarians Skeleton Army Bandit Zap Minions
Skeleton Army Zap Barbarians Bandit
Barbarians Skeleton Army Bandit Inferno Dragon
Fire Spirit Zap Minions
Skeleton Army Minions Barbarians Bandit
Barbarians Skeleton Army Inferno Dragon
Zap Minions Barbarians Skeleton Army Bandit Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Minions Barbarians
Skeleton Army Zap Barbarians
Barbarians Skeleton Army Bandit
Barbarians Skeleton Army
Barbarians Skeleton Army Zap Minions Inferno Dragon
Minions Zap Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Miner Bandit
Miner Bandit
Barbarians
Fire Spirit Zap
Fire Spirit Zap Minions
Fire Spirit
Fire Spirit Zap
Miner Zap Bandit
Fire Spirit Minions
Miner Zap Bandit
Fire Spirit Zap
Fire Spirit Miner Bandit
Minions Bandit
Zap
Zap Bandit
Bandit
Minions
Fire Spirit Zap Bandit
Fire Spirit Zap Miner
Minions
Zap Barbarians
Zap Fire Spirit
Inferno Dragon
Miner Zap Bandit
Zap Miner Bandit
Miner Zap Bandit
Fire Spirit Zap
Zap Minions
Zap Miner Bandit
Zap
Zap Fire Spirit Minions Barbarians Skeleton Army Bandit
Fire Spirit Zap
Miner
Zap
Zap
Zap Minions
Zap
Zap Miner Bandit

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