My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Electro Wizard Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit Lumberjack Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit Electro Wizard Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit Graveyard Sparky
Giant Snowball
Miner Lumberjack Graveyard
Zap
Bandit Graveyard Sparky
Barbarian Barrel
Royal Ghost Bandit Electro Wizard Lumberjack Graveyard Sparky
The Log
Bandit Lumberjack Graveyard Sparky
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Miner Royal Ghost Bandit Electro Wizard Lumberjack Graveyard Sparky
Fireball
Bandit Electro Wizard Lumberjack Sparky
Poison
Electro Wizard Graveyard Sparky
Lightning
Bandit Electro Wizard Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Royal Ghost Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Royal Ghost Bandit Electro Wizard Lumberjack Graveyard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Miner Royal Ghost Bandit Electro Wizard

Attack Synergies 1 23

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Miner
Royal Ghost Bandit Electro Wizard Lumberjack Graveyard Sparky Mega Knight
Royal Ghost
Miner Bandit Electro Wizard Lumberjack Mega Knight
Bandit
Miner Royal Ghost Electro Wizard Lumberjack Graveyard Mega Knight
Electro Wizard
Graveyard Miner Royal Ghost Bandit Lumberjack Sparky Mega Knight
Lumberjack
Miner Royal Ghost Bandit Electro Wizard Graveyard Sparky Mega Knight
Graveyard
Electro Wizard Miner Bandit Lumberjack Sparky Mega Knight
Sparky
Miner Electro Wizard Lumberjack Graveyard
Mega Knight
Miner Royal Ghost Bandit Electro Wizard Lumberjack Graveyard

Defense Synergies 0 8

Miner
Mega Knight
Royal Ghost
Electro Wizard Mega Knight
Bandit
Electro Wizard Lumberjack Mega Knight
Electro Wizard
Royal Ghost Bandit Lumberjack Mega Knight
Lumberjack
Bandit Electro Wizard
Graveyard
Sparky
Mega Knight
Miner Royal Ghost Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky
Lumberjack Sparky Bandit Electro Wizard Mega Knight
Lumberjack Sparky Mega Knight Bandit Electro Wizard
Lumberjack Sparky Bandit Electro Wizard Mega Knight
Lumberjack Sparky Mega Knight
Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard
Bandit Electro Wizard Sparky Mega Knight
Sparky Lumberjack
Miner Royal Ghost Bandit Electro Wizard Lumberjack Sparky Mega Knight
Electro Wizard Royal Ghost Bandit Lumberjack Mega Knight
Electro Wizard
Lumberjack Sparky Mega Knight Bandit Electro Wizard
Sparky Mega Knight Royal Ghost Electro Wizard Lumberjack
Sparky Bandit Electro Wizard Lumberjack Mega Knight
Bandit Electro Wizard Lumberjack Sparky Mega Knight
Sparky Mega Knight Electro Wizard Lumberjack
Mega Knight Royal Ghost Bandit Electro Wizard Lumberjack
Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Sparky Electro Wizard Lumberjack
Royal Ghost Mega Knight Bandit Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Ghost Bandit Electro Wizard Sparky
Bandit Electro Wizard Miner Royal Ghost Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Electro Wizard Sparky
Lumberjack Mega Knight Bandit Electro Wizard Sparky
Bandit Lumberjack Sparky Mega Knight
Electro Wizard
Sparky Bandit Electro Wizard Lumberjack
Mega Knight Lumberjack Sparky
Electro Wizard Mega Knight Bandit Sparky
Sparky
Mega Knight Lumberjack Sparky
Mega Knight Electro Wizard
Mega Knight Bandit Lumberjack Sparky
Sparky Mega Knight
Electro Wizard Sparky Lumberjack
Mega Knight Royal Ghost Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit Sparky
Miner Royal Ghost Bandit Electro Wizard
Miner Bandit Sparky
Sparky
Sparky Mega Knight
Sparky
Miner Bandit
Electro Wizard Lumberjack Sparky
Miner Bandit Electro Wizard Sparky
Miner Bandit Sparky
Bandit
Sparky
Bandit Sparky
Bandit Sparky Mega Knight
Sparky
Sparky
Bandit Electro Wizard Sparky Mega Knight
Miner Mega Knight
Sparky Mega Knight
Sparky
Sparky Mega Knight
Miner Royal Ghost Bandit Electro Wizard Sparky
Miner Bandit Sparky Mega Knight
Miner Bandit Sparky
Electro Wizard Sparky
Electro Wizard
Sparky
Miner Bandit Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Bandit
Electro Wizard
Miner Electro Wizard Lumberjack Sparky Mega Knight
Sparky
Sparky Mega Knight
Electro Wizard Sparky
Electro Wizard
Miner Royal Ghost Bandit Electro Wizard Sparky Mega Knight

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