My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Flying Machine Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Flying Machine Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Musketeer Flying Machine Baby Dragon Miner
Zap
Bats Goblin Gang Flying Machine
Barbarian Barrel
Goblin Gang Musketeer Valkyrie
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Flying Machine
Royal Delivery
Bats Goblin Gang Musketeer Valkyrie Flying Machine Baby Dragon Miner
Fireball
Goblin Gang Musketeer Flying Machine Baby Dragon
Poison
Bats Goblin Gang Musketeer Flying Machine
Lightning
Musketeer Valkyrie Baby Dragon
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Miner Musketeer Valkyrie Flying Machine Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Miner

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Zap Flying Machine Baby Dragon
Zap
Miner Bats Musketeer Valkyrie Flying Machine Baby Dragon
Goblin Gang
Miner Valkyrie Baby Dragon
Musketeer
Valkyrie Zap Baby Dragon Miner
Valkyrie
Bats Musketeer Zap Goblin Gang Flying Machine Baby Dragon
Flying Machine
Bats Zap Valkyrie Baby Dragon
Baby Dragon
Bats Zap Goblin Gang Musketeer Valkyrie Flying Machine Miner
Miner
Bats Zap Goblin Gang Musketeer Baby Dragon

Defense Synergies 2 19

Bats
Zap Musketeer Valkyrie Baby Dragon
Zap
Bats Goblin Gang Musketeer Valkyrie Flying Machine Baby Dragon Miner
Goblin Gang
Musketeer Zap Valkyrie Flying Machine Miner
Musketeer
Goblin Gang Valkyrie Bats Zap Flying Machine Baby Dragon Miner
Valkyrie
Musketeer Bats Zap Goblin Gang Flying Machine Baby Dragon
Flying Machine
Zap Goblin Gang Musketeer Valkyrie Baby Dragon
Baby Dragon
Bats Zap Musketeer Valkyrie Flying Machine
Miner
Zap Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Flying Machine Baby Dragon
Bats Zap Goblin Gang Musketeer Valkyrie Flying Machine
Goblin Gang Bats Musketeer Valkyrie
Bats Goblin Gang Musketeer Valkyrie
Valkyrie
Goblin Gang Bats Zap Musketeer Valkyrie Flying Machine Baby Dragon
Bats Musketeer Zap Goblin Gang Flying Machine Baby Dragon
Zap Musketeer Valkyrie Flying Machine Baby Dragon
Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie Miner
Bats Goblin Gang Valkyrie Zap Musketeer Flying Machine Baby Dragon
Musketeer Bats Zap Goblin Gang Flying Machine Baby Dragon
Bats Zap Goblin Gang Musketeer Valkyrie Flying Machine
Valkyrie Bats Zap Goblin Gang Baby Dragon
Goblin Gang
Zap Goblin Gang
Bats Goblin Gang Musketeer Valkyrie
Bats Zap Goblin Gang Musketeer Valkyrie Flying Machine Baby Dragon
Zap Valkyrie Baby Dragon Bats Musketeer Flying Machine
Musketeer
Goblin Gang Valkyrie Bats Musketeer Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap
Zap Goblin Gang Musketeer Valkyrie Flying Machine Baby Dragon Miner
Goblin Gang Bats Zap Musketeer Valkyrie
Goblin Gang Valkyrie Bats Zap Musketeer
Goblin Gang Musketeer Valkyrie
Bats Zap Goblin Gang Musketeer Flying Machine Baby Dragon
Goblin Gang Bats Musketeer Valkyrie Flying Machine
Valkyrie
Zap Bats Valkyrie Flying Machine Baby Dragon
Goblin Gang Musketeer
Bats Musketeer Valkyrie Flying Machine
Zap Valkyrie
Goblin Gang Valkyrie
Musketeer Valkyrie Flying Machine Baby Dragon
Goblin Gang Bats Zap Musketeer Valkyrie Flying Machine Baby Dragon
Bats Valkyrie Zap Musketeer Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Flying Machine Baby Dragon
Zap Musketeer Flying Machine Baby Dragon Miner
Flying Machine Baby Dragon Miner
Musketeer Valkyrie Flying Machine
Zap Valkyrie Baby Dragon
Bats Zap Musketeer Flying Machine Baby Dragon
Musketeer Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Miner Zap Flying Machine
Bats Goblin Gang Musketeer
Miner Zap Musketeer Valkyrie Flying Machine
Zap Musketeer Flying Machine Baby Dragon
Flying Machine Musketeer Baby Dragon Miner
Musketeer Flying Machine Baby Dragon
Zap Musketeer Flying Machine Baby Dragon
Zap Musketeer Flying Machine Baby Dragon
Musketeer Flying Machine Baby Dragon
Bats
Zap Musketeer Flying Machine Baby Dragon
Zap Valkyrie Flying Machine Baby Dragon Miner
Musketeer Baby Dragon
Musketeer
Zap Musketeer Flying Machine Baby Dragon
Zap Valkyrie Baby Dragon
Miner Zap Musketeer Flying Machine Baby Dragon
Zap Musketeer Flying Machine Baby Dragon Miner
Miner Zap Musketeer Baby Dragon
Bats Zap Musketeer Flying Machine Baby Dragon
Zap Bats Musketeer Flying Machine
Zap Musketeer Miner
Zap
Zap Bats Goblin Gang Musketeer Flying Machine
Zap Musketeer Flying Machine Baby Dragon
Miner Goblin Gang Musketeer Valkyrie Flying Machine Baby Dragon
Zap Musketeer Flying Machine Baby Dragon
Zap
Musketeer Flying Machine
Zap Bats Goblin Gang Musketeer Flying Machine Baby Dragon
Bats Zap Musketeer Flying Machine
Zap Musketeer Flying Machine Baby Dragon Miner

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