My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Three Musketeers Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers Miner
Giant Snowball
Archers Three Musketeers Miner
Zap
Archers Three Musketeers
Barbarian Barrel
Archers Three Musketeers Executioner
The Log
Archers Three Musketeers
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Three Musketeers Executioner P.E.K.K.A Miner
Fireball
Archers Three Musketeers Executioner
Poison
Archers Three Musketeers Executioner
Lightning
Three Musketeers Executioner
Rocket
Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Miner Fireball Executioner P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Tornado Miner

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Miner Archers Three Musketeers Executioner
Archers
Zap P.E.K.K.A Miner
Fireball
Zap Tornado Miner
Three Musketeers
Zap Tornado Miner
Tornado
Zap Fireball Executioner P.E.K.K.A Three Musketeers
Executioner
Tornado Zap P.E.K.K.A Miner
P.E.K.K.A
Zap Tornado Archers Executioner
Miner
Zap Archers Fireball Three Musketeers Executioner

Defense Synergies 4 10

Zap
Fireball Archers Three Musketeers Tornado Executioner P.E.K.K.A Miner
Archers
Zap Tornado P.E.K.K.A
Fireball
Zap Tornado Miner
Three Musketeers
Zap Tornado
Tornado
Fireball Executioner P.E.K.K.A Zap Archers Three Musketeers
Executioner
Tornado Zap
P.E.K.K.A
Tornado Zap Archers
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
P.E.K.K.A Zap Three Musketeers Executioner
Three Musketeers Tornado P.E.K.K.A Archers Executioner
Three Musketeers P.E.K.K.A
Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Archers Executioner
Three Musketeers Tornado Zap Archers Fireball Executioner
Zap Fireball P.E.K.K.A
Three Musketeers P.E.K.K.A Tornado
Tornado Archers Miner
Archers Executioner Zap Fireball Tornado
Three Musketeers Executioner Zap Archers Fireball Tornado
P.E.K.K.A Zap Fireball Three Musketeers
Fireball Three Musketeers Executioner Zap Tornado P.E.K.K.A
P.E.K.K.A Three Musketeers
Tornado Zap Fireball Three Musketeers P.E.K.K.A
Three Musketeers Fireball Tornado Executioner P.E.K.K.A
Fireball Zap Archers Three Musketeers Tornado Executioner
Zap Tornado Executioner Archers Fireball
P.E.K.K.A Three Musketeers Tornado
Archers Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Executioner Miner
P.E.K.K.A Zap
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Three Musketeers Executioner
Fireball Executioner Zap Archers Three Musketeers Tornado
P.E.K.K.A Archers Fireball
P.E.K.K.A
Zap P.E.K.K.A Fireball Tornado
P.E.K.K.A Three Musketeers
P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Fireball Three Musketeers Executioner
Archers Fireball Three Musketeers Executioner
Zap Archers Fireball Three Musketeers Tornado Executioner P.E.K.K.A
Executioner Zap Archers Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner Miner
Fireball Miner
Fireball
Fireball Executioner Zap
Fireball Executioner Zap Tornado
Archers Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Miner Zap Tornado
Fireball Three Musketeers Tornado
Miner Zap Fireball Tornado
Fireball Zap Archers Tornado Executioner
Fireball Three Musketeers Executioner Miner
Fireball
Zap Fireball
Zap Fireball Three Musketeers Executioner
Fireball Three Musketeers Executioner
Fireball Three Musketeers Tornado
Zap Archers Fireball Three Musketeers Executioner
Zap Fireball Tornado Miner
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Fireball Miner Zap Tornado Executioner
Fireball Zap Tornado Miner
Fireball Miner Zap Tornado
Zap Archers Fireball Tornado Executioner
Zap Fireball
Fireball
Zap Fireball Miner
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Fireball
Fireball Zap Archers Three Musketeers Tornado Executioner
Fireball
Fireball Miner Three Musketeers Executioner
Zap Fireball Executioner
Zap Fireball Tornado
Three Musketeers Executioner P.E.K.K.A
Zap Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner Miner

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