My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers Giant Skeleton Miner
Giant Snowball
Goblins Minions Three Musketeers Miner
Zap
Goblins Minions Three Musketeers
Barbarian Barrel
Goblins Knight Three Musketeers Giant Skeleton
The Log
Goblins Three Musketeers Giant Skeleton
Earthquake
Arrows
Goblins Minions
Royal Delivery
Goblins Knight Minions Three Musketeers Giant Skeleton Miner
Fireball
Minions Three Musketeers
Poison
Minions Three Musketeers
Lightning
Knight Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Knight Minions Miner Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Knight

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Zap
Miner Goblins Knight Minions Three Musketeers Giant Skeleton The Log
Knight
Minions Three Musketeers Zap The Log Miner
Minions
Knight Miner Zap Giant Skeleton
Three Musketeers
Knight Zap The Log Miner
Giant Skeleton
Zap Minions The Log Miner
The Log
Zap Knight Three Musketeers Giant Skeleton Miner
Miner
Goblins Zap Minions Knight Three Musketeers Giant Skeleton The Log

Defense Synergies 1 17

Goblins
Zap Knight Giant Skeleton The Log
Zap
Goblins Knight Minions Three Musketeers Giant Skeleton The Log Miner
Knight
Minions Goblins Zap Three Musketeers The Log
Minions
Knight Zap Giant Skeleton The Log
Three Musketeers
Zap Knight The Log
Giant Skeleton
Goblins Zap Minions The Log
The Log
Goblins Zap Knight Minions Three Musketeers Giant Skeleton Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions The Log
Goblins Zap Knight Minions Three Musketeers The Log
Three Musketeers Goblins Knight Minions Giant Skeleton
Three Musketeers Goblins Knight Minions
Giant Skeleton The Log
The Log Goblins Zap Minions
Minions Three Musketeers Zap
Zap Giant Skeleton The Log
Three Musketeers Goblins Minions
Knight Goblins Giant Skeleton Miner
Goblins Minions Zap Knight Giant Skeleton The Log
Minions Three Musketeers Zap
Zap Knight Minions Three Musketeers Giant Skeleton The Log
Three Musketeers Goblins Zap Minions The Log
Knight Three Musketeers
Zap Three Musketeers The Log
Three Musketeers Goblins Knight Minions
Goblins Zap Knight Minions Three Musketeers The Log
Zap The Log Knight Minions Giant Skeleton
Three Musketeers
Goblins Knight Minions Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Giant Skeleton
Zap Knight The Log Miner
Giant Skeleton Goblins Zap Knight Minions The Log
Giant Skeleton Zap Knight The Log
Giant Skeleton Knight Three Musketeers
Zap Minions Three Musketeers
Goblins Knight Minions Giant Skeleton
Giant Skeleton Knight
Zap Giant Skeleton Goblins Knight Minions The Log
Three Musketeers
Knight Minions Giant Skeleton
Zap Giant Skeleton The Log
Giant Skeleton Knight Three Musketeers
Three Musketeers
Goblins Zap Knight Minions Three Musketeers Giant Skeleton The Log
Minions Zap Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton The Log
Zap The Log Miner
Giant Skeleton The Log Miner
Knight Giant Skeleton The Log
Zap The Log
Zap Minions
The Log
The Log Zap
The Log Miner Zap
Goblins Minions Three Musketeers
Miner Zap Knight The Log
Zap
Knight Three Musketeers The Log Miner
Minions
Zap The Log
Zap Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Minions
Zap Three Musketeers The Log
Zap The Log Miner
Minions Giant Skeleton The Log
The Log
Zap The Log
Zap The Log
The Log Miner Zap
Zap The Log Miner
Miner Zap The Log
Zap
Zap Minions
Zap The Log Miner
Zap
Giant Skeleton
The Log
Zap Minions
Zap Three Musketeers
The Log
Miner Knight Three Musketeers
The Log Zap
Zap Giant Skeleton
Three Musketeers
Zap Minions Giant Skeleton The Log
Zap
Zap Giant Skeleton The Log Miner

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