My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Ghost Electro Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Ghost Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Ice Spirit Royal Ghost Electro Wizard Magic Archer Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Royal Ghost Electro Wizard Magic Archer Lumberjack
Fireball
Electro Wizard Magic Archer Lumberjack
Poison
Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado The Log Royal Ghost Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Tornado Royal Ghost Electro Wizard Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Tornado Royal Ghost

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Ghost Lumberjack Mega Knight
Tornado
Magic Archer The Log Mega Knight
The Log
Tornado Magic Archer Lumberjack Mega Knight
Royal Ghost
Ice Spirit Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Royal Ghost Magic Archer Lumberjack Mega Knight
Magic Archer
Tornado The Log Royal Ghost Electro Wizard Lumberjack Mega Knight
Lumberjack
Ice Spirit The Log Royal Ghost Electro Wizard Magic Archer Mega Knight
Mega Knight
Ice Spirit Tornado The Log Royal Ghost Electro Wizard Magic Archer Lumberjack

Defense Synergies 1 22

Ice Spirit
Tornado The Log Royal Ghost Electro Wizard Magic Archer Lumberjack Mega Knight
Tornado
Magic Archer Ice Spirit The Log Electro Wizard Mega Knight
The Log
Ice Spirit Tornado Royal Ghost Electro Wizard Magic Archer Lumberjack Mega Knight
Royal Ghost
Ice Spirit The Log Electro Wizard Mega Knight
Electro Wizard
Ice Spirit Tornado The Log Royal Ghost Magic Archer Lumberjack Mega Knight
Magic Archer
Tornado Ice Spirit The Log Electro Wizard Lumberjack Mega Knight
Lumberjack
Ice Spirit The Log Electro Wizard Magic Archer
Mega Knight
Ice Spirit Tornado The Log Royal Ghost Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
Lumberjack Ice Spirit The Log Electro Wizard Mega Knight
Tornado Lumberjack Mega Knight Electro Wizard
Lumberjack Electro Wizard Mega Knight
Tornado The Log Lumberjack Mega Knight
Tornado The Log Royal Ghost Electro Wizard Magic Archer Lumberjack Mega Knight
Tornado Electro Wizard Ice Spirit Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
Tornado Lumberjack
Tornado Ice Spirit Royal Ghost Electro Wizard Lumberjack Mega Knight
Electro Wizard Tornado The Log Royal Ghost Magic Archer Lumberjack Mega Knight
Tornado Electro Wizard Magic Archer
Lumberjack Mega Knight Ice Spirit The Log Electro Wizard
Mega Knight Ice Spirit Tornado The Log Royal Ghost Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack Mega Knight
Tornado Ice Spirit The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Tornado Electro Wizard Lumberjack
Ice Spirit Mega Knight Tornado The Log Royal Ghost Electro Wizard Magic Archer Lumberjack
Tornado The Log Ice Spirit Royal Ghost Electro Wizard Magic Archer Lumberjack Mega Knight
Tornado Electro Wizard Lumberjack
Royal Ghost Mega Knight The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Ghost Electro Wizard
Electro Wizard The Log Royal Ghost Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Ice Spirit The Log Electro Wizard
Lumberjack Mega Knight Tornado The Log Electro Wizard
Lumberjack Mega Knight
Ice Spirit Tornado Electro Wizard Magic Archer
Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Ice Spirit Tornado The Log Magic Archer
Mega Knight Lumberjack
Mega Knight Tornado The Log Electro Wizard
Mega Knight Lumberjack
Magic Archer Mega Knight
Electro Wizard Ice Spirit Tornado The Log Magic Archer Lumberjack
Mega Knight The Log Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Royal Ghost
Tornado The Log Royal Ghost Electro Wizard Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer Mega Knight
Ice Spirit Tornado Magic Archer
Tornado The Log Magic Archer
The Log Ice Spirit Tornado Magic Archer
The Log Tornado
Tornado Electro Wizard Lumberjack
Tornado The Log Electro Wizard Magic Archer
Tornado Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
Tornado
The Log Electro Wizard Magic Archer Mega Knight
Tornado The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Tornado
Tornado The Log
The Log
Tornado The Log Ice Spirit Magic Archer Mega Knight
The Log Tornado Royal Ghost Electro Wizard Magic Archer
Tornado The Log Magic Archer Mega Knight
Tornado The Log Magic Archer
Tornado Electro Wizard Magic Archer
Electro Wizard Ice Spirit
The Log Magic Archer Mega Knight
Ice Spirit Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Ice Spirit Magic Archer
Tornado Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer Lumberjack Mega Knight
The Log Magic Archer
Tornado
Mega Knight
Ice Spirit Tornado The Log Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Tornado The Log Royal Ghost Electro Wizard Magic Archer Mega Knight

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