My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Balloon Bandit Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Bandit Night Witch
Giant Snowball
Flying Machine Hog Rider Balloon Night Witch
Zap
Flying Machine Balloon Bandit Night Witch
Barbarian Barrel
Bandit Electro Wizard Night Witch
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Flying Machine Night Witch
Royal Delivery
Flying Machine Hog Rider Balloon Bandit Electro Wizard Night Witch
Fireball
Flying Machine Hog Rider Balloon Bandit Electro Wizard Night Witch
Poison
Flying Machine Balloon Electro Wizard Night Witch
Lightning
Balloon Bandit Electro Wizard Night Witch
Rocket
Hog Rider Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Flying Machine Hog Rider Electro Wizard Night Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Flying Machine Hog Rider

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Electro Wizard Flying Machine Bandit Night Witch Mega Knight
Flying Machine
Zap Hog Rider Balloon Mega Knight
Hog Rider
Zap Flying Machine Balloon Bandit Electro Wizard Mega Knight
Balloon
Zap Flying Machine Hog Rider Bandit Electro Wizard Mega Knight
Bandit
Zap Hog Rider Balloon Electro Wizard Mega Knight
Electro Wizard
Zap Hog Rider Balloon Bandit Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Zap Flying Machine Hog Rider Balloon Bandit Electro Wizard Night Witch

Defense Synergies 2 11

Zap
Electro Wizard Mega Knight Flying Machine Bandit Night Witch
Flying Machine
Zap Bandit Electro Wizard Mega Knight
Hog Rider
Balloon
Bandit
Zap Flying Machine Electro Wizard Mega Knight
Electro Wizard
Zap Flying Machine Bandit Night Witch Mega Knight
Night Witch
Zap Electro Wizard Mega Knight
Mega Knight
Zap Flying Machine Bandit Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Electro Wizard
Zap Flying Machine Bandit Electro Wizard Night Witch Mega Knight
Mega Knight Bandit Electro Wizard Night Witch
Night Witch Bandit Electro Wizard Mega Knight
Mega Knight
Zap Flying Machine Bandit Electro Wizard Night Witch Mega Knight
Electro Wizard Zap Flying Machine Night Witch
Zap Flying Machine Bandit Electro Wizard Mega Knight
Night Witch
Bandit Electro Wizard Night Witch Mega Knight
Electro Wizard Zap Flying Machine Bandit Night Witch Mega Knight
Zap Flying Machine Electro Wizard Night Witch
Night Witch Mega Knight Zap Flying Machine Bandit Electro Wizard
Mega Knight Zap Electro Wizard Night Witch
Bandit Electro Wizard Mega Knight
Zap Bandit Electro Wizard Mega Knight
Mega Knight Electro Wizard Night Witch
Mega Knight Zap Flying Machine Bandit Electro Wizard Night Witch
Zap Flying Machine Bandit Electro Wizard Mega Knight
Electro Wizard
Mega Knight Flying Machine Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Flying Machine Mega Knight
Bandit Mega Knight Zap Electro Wizard
Mega Knight Zap Bandit Electro Wizard Night Witch
Bandit Night Witch Mega Knight
Zap Flying Machine Electro Wizard
Flying Machine Bandit Electro Wizard Night Witch
Mega Knight
Zap Electro Wizard Mega Knight Flying Machine Bandit
Mega Knight Flying Machine
Mega Knight Zap Electro Wizard
Mega Knight Bandit Night Witch
Flying Machine Mega Knight
Electro Wizard Zap Flying Machine Night Witch
Mega Knight Zap Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Bandit
Zap Flying Machine Bandit Electro Wizard
Flying Machine Bandit
Flying Machine
Zap Mega Knight
Zap Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine Bandit
Electro Wizard Night Witch
Zap Flying Machine Bandit Electro Wizard
Zap Flying Machine
Flying Machine Bandit
Flying Machine Bandit
Zap Flying Machine
Zap Flying Machine Bandit
Flying Machine Bandit Mega Knight
Night Witch
Zap Flying Machine Bandit Electro Wizard Mega Knight
Zap Flying Machine Mega Knight
Night Witch Mega Knight
Zap Flying Machine
Zap Mega Knight
Zap Flying Machine Bandit Electro Wizard
Zap Flying Machine Bandit Mega Knight
Zap Bandit
Zap Flying Machine Electro Wizard Night Witch
Zap Electro Wizard Flying Machine
Night Witch
Zap Bandit Night Witch Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Flying Machine Bandit Night Witch
Zap Flying Machine Electro Wizard
Flying Machine Electro Wizard Mega Knight
Zap Flying Machine
Zap
Flying Machine Mega Knight
Zap Flying Machine Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Bandit Electro Wizard Mega Knight

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