My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Baby Dragon Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Furnace Baby Dragon
Zap
Bats Furnace
Barbarian Barrel
Elite Barbarians Furnace Ice Wizard Electro Wizard
The Log
Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Elite Barbarians Baby Dragon Ice Wizard Electro Wizard
Fireball
Elite Barbarians Furnace Baby Dragon Ice Wizard Electro Wizard
Poison
Bats Furnace Ice Wizard Electro Wizard
Lightning
Elite Barbarians Furnace Baby Dragon Ice Wizard Electro Wizard
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Ice Wizard Furnace Baby Dragon Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Ice Wizard Furnace

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians Baby Dragon
Elite Barbarians
Bats Furnace The Log Mega Knight
Furnace
Elite Barbarians Baby Dragon
Baby Dragon
Bats Furnace Ice Wizard Electro Wizard Mega Knight
The Log
Elite Barbarians Mega Knight
Ice Wizard
Baby Dragon
Electro Wizard
Baby Dragon Mega Knight
Mega Knight
Bats Elite Barbarians Baby Dragon The Log Electro Wizard

Defense Synergies 1 17

Bats
Baby Dragon The Log Ice Wizard Electro Wizard Mega Knight
Elite Barbarians
The Log Mega Knight
Furnace
Baby Dragon Ice Wizard Electro Wizard
Baby Dragon
Ice Wizard Bats Furnace The Log Mega Knight
The Log
Bats Elite Barbarians Baby Dragon Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Baby Dragon Bats Furnace The Log Mega Knight
Electro Wizard
Bats Furnace The Log Mega Knight
Mega Knight
Bats Elite Barbarians Baby Dragon The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Elite Barbarians Bats Furnace The Log Ice Wizard Electro Wizard Mega Knight
Furnace Mega Knight Bats Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Bats Furnace Ice Wizard Electro Wizard Mega Knight
Elite Barbarians The Log Mega Knight
The Log Bats Furnace Baby Dragon Ice Wizard Electro Wizard Mega Knight
Bats Furnace Electro Wizard Baby Dragon Ice Wizard
Baby Dragon The Log Electro Wizard Mega Knight
Elite Barbarians Furnace Ice Wizard
Elite Barbarians Ice Wizard Electro Wizard Mega Knight
Bats Ice Wizard Electro Wizard Furnace Baby Dragon The Log Mega Knight
Bats Furnace Baby Dragon Ice Wizard Electro Wizard
Furnace Mega Knight Bats Elite Barbarians The Log Ice Wizard Electro Wizard
Mega Knight Bats Furnace Baby Dragon The Log Electro Wizard
Elite Barbarians Furnace Electro Wizard Mega Knight
Elite Barbarians Furnace The Log Electro Wizard Mega Knight
Mega Knight Bats Elite Barbarians Furnace Electro Wizard
Mega Knight Bats Elite Barbarians Furnace Baby Dragon The Log Ice Wizard Electro Wizard
Furnace Baby Dragon The Log Bats Ice Wizard Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Mega Knight Bats Elite Barbarians Furnace Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Furnace Electro Wizard
Electro Wizard Elite Barbarians Baby Dragon The Log Mega Knight
Mega Knight Bats Elite Barbarians Furnace The Log Electro Wizard
Mega Knight Bats Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight
Furnace Bats Baby Dragon Ice Wizard Electro Wizard
Bats Elite Barbarians Furnace Ice Wizard Electro Wizard
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Bats Elite Barbarians Baby Dragon The Log
Mega Knight Bats Elite Barbarians
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight
Furnace Baby Dragon Mega Knight
Elite Barbarians Electro Wizard Bats Furnace Baby Dragon The Log
Bats Mega Knight Elite Barbarians Baby Dragon The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Ice Wizard Electro Wizard
Baby Dragon The Log
The Log
Furnace Baby Dragon The Log Mega Knight
Bats Furnace Baby Dragon Ice Wizard
Furnace Baby Dragon The Log
The Log Baby Dragon Ice Wizard
The Log
Bats Elite Barbarians Electro Wizard
The Log Electro Wizard
Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon
Elite Barbarians Furnace Baby Dragon The Log
Furnace Baby Dragon The Log
Furnace Baby Dragon The Log Mega Knight
Bats
Baby Dragon The Log Electro Wizard Mega Knight
Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Furnace Baby Dragon Ice Wizard Mega Knight
The Log Baby Dragon Ice Wizard Electro Wizard
Baby Dragon The Log Mega Knight
Baby Dragon The Log
Elite Barbarians Bats Furnace Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Bats
Elite Barbarians
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Bats
Baby Dragon Ice Wizard Electro Wizard
The Log
Baby Dragon Electro Wizard Mega Knight
The Log Baby Dragon
Elite Barbarians Mega Knight
Bats Elite Barbarians Baby Dragon The Log Electro Wizard
Bats Electro Wizard
Baby Dragon The Log Electro Wizard Mega Knight

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